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> <channel><title>Comments on: Joseph Kosinski: Gears of War</title> <atom:link href="http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Sat, 11 Feb 2012 01:48:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: mooks</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-41358</link> <dc:creator>mooks</dc:creator> <pubDate>Wed, 10 Feb 2010 19:01:49 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-41358</guid> <description>Wow, we&#039;re in 2010, and it&#039;s the first time I see this trailer. Thank god, it&#039;s Gary Jules cover and not the Tears for Fears one. That would have made no sense.</description> <content:encoded><![CDATA[<p>Wow, we&#8217;re in 2010, and it&#8217;s the first time I see this trailer. Thank god, it&#8217;s Gary Jules cover and not the Tears for Fears one. That would have made no sense.</p> ]]></content:encoded> </item> <item><title>By: PKS</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-13696</link> <dc:creator>PKS</dc:creator> <pubDate>Mon, 26 Feb 2007 17:54:22 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-13696</guid> <description>Mad World has a depressed and hopeless emotion and works beautifully with the lone soldier meeting his end when everything else is lost.
I&#039;m fairly sure digital domain produced this trailer.</description> <content:encoded><![CDATA[<p>Mad World has a depressed and hopeless emotion and works beautifully with the lone soldier meeting his end when everything else is lost.</p><p>I&#8217;m fairly sure digital domain produced this trailer.</p> ]]></content:encoded> </item> <item><title>By: Dax</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-2189</link> <dc:creator>Dax</dc:creator> <pubDate>Fri, 17 Nov 2006 23:19:22 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-2189</guid> <description>Any idea what Vfx house did this ?</description> <content:encoded><![CDATA[<p>Any idea what Vfx house did this ?</p> ]]></content:encoded> </item> <item><title>By: oeuf</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1949</link> <dc:creator>oeuf</dc:creator> <pubDate>Fri, 03 Nov 2006 18:13:41 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1949</guid> <description>I&#039;m looking forward to this game and think this commercial is stunning and makes me want to play it that much more.</description> <content:encoded><![CDATA[<p>I&#8217;m looking forward to this game and think this commercial is stunning and makes me want to play it that much more.</p> ]]></content:encoded> </item> <item><title>By: jeickholt</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1940</link> <dc:creator>jeickholt</dc:creator> <pubDate>Wed, 01 Nov 2006 17:03:01 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1940</guid> <description>I liked this formula more used in the Grand Theft Auto Vice City trailer with the song &quot;I Ran (So Far Away)&quot; by Flock of Seagulls. That was evocative of the 80&#039;s feel of the game.
I agree it&#039;s too melodramatic for a game that seems to just be about twitch reflexes and blowing shit up in different ways. Makes me want to roll my eyes at it. but meh I&#039;m grouchy...</description> <content:encoded><![CDATA[<p>I liked this formula more used in the Grand Theft Auto Vice City trailer with the song &#8220;I Ran (So Far Away)&#8221; by Flock of Seagulls. That was evocative of the 80&#8242;s feel of the game.</p><p>I agree it&#8217;s too melodramatic for a game that seems to just be about twitch reflexes and blowing shit up in different ways. Makes me want to roll my eyes at it. but meh I&#8217;m grouchy&#8230;</p> ]]></content:encoded> </item> <item><title>By: monovich</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1939</link> <dc:creator>monovich</dc:creator> <pubDate>Tue, 31 Oct 2006 21:56:13 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1939</guid> <description>wow. that was a great trailer. I had no idea video that engine looked that good either.
only thing I didn&#039;t like was the &quot;jump in&quot; at the end. What a mood killer. I&#039;m sure that was a corporate thing...</description> <content:encoded><![CDATA[<p>wow. that was a great trailer. I had no idea video that engine looked that good either.</p><p>only thing I didn&#8217;t like was the &#8220;jump in&#8221; at the end. What a mood killer. I&#8217;m sure that was a corporate thing&#8230;</p> ]]></content:encoded> </item> <item><title>By: jporter313</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1935</link> <dc:creator>jporter313</dc:creator> <pubDate>Tue, 31 Oct 2006 19:22:47 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1935</guid> <description>I work at GameSpot, this vid has been a big topic of discussion here over the past week, so obviously it&#039;s pretty effective marketing.
Personally, as much as I love that song and am looking forward to that game, I really feel like this trailer is way too melodramatic.</description> <content:encoded><![CDATA[<p>I work at GameSpot, this vid has been a big topic of discussion here over the past week, so obviously it&#8217;s pretty effective marketing.</p><p>Personally, as much as I love that song and am looking forward to that game, I really feel like this trailer is way too melodramatic.</p> ]]></content:encoded> </item> <item><title>By: two.oh</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1934</link> <dc:creator>two.oh</dc:creator> <pubDate>Tue, 31 Oct 2006 17:49:19 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1934</guid> <description>I personally don&#039;t think the absence of sound design works here in this case.  I don&#039;t feel that it makes me focus on anything but either the song, or the video, when the two should work hand-in-hand.  Again, it&#039;s probably because I associate this sound with the Michel Gondry video.
But more than that, I believe it would work better with sound for one main reason: there&#039;s a lot of &#039;pain&#039; in the video.
The hero is a lone soldier.  I just don&#039;t feel any agony or pain without feeling encapsulated in the scene, especially because the music drags onto the XBox logo as well.
Anyways, just my two cents.</description> <content:encoded><![CDATA[<p>I personally don&#8217;t think the absence of sound design works here in this case.  I don&#8217;t feel that it makes me focus on anything but either the song, or the video, when the two should work hand-in-hand.  Again, it&#8217;s probably because I associate this sound with the Michel Gondry video.</p><p>But more than that, I believe it would work better with sound for one main reason: there&#8217;s a lot of &#8216;pain&#8217; in the video.</p><p>The hero is a lone soldier.  I just don&#8217;t feel any agony or pain without feeling encapsulated in the scene, especially because the music drags onto the XBox logo as well.</p><p>Anyways, just my two cents.</p> ]]></content:encoded> </item> <item><title>By: M.joshua</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1933</link> <dc:creator>M.joshua</dc:creator> <pubDate>Tue, 31 Oct 2006 16:44:50 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1933</guid> <description>I&#039;ve always loved atypical sound implementation.  This one is a balsy move.  Its encouraging to me to stand up for my &quot;screwy music&quot;.</description> <content:encoded><![CDATA[<p>I&#8217;ve always loved atypical sound implementation.  This one is a balsy move.  Its encouraging to me to stand up for my &#8220;screwy music&#8221;.</p> ]]></content:encoded> </item> <item><title>By: jo3</title><link>http://motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/comment-page-1/#comment-1931</link> <dc:creator>jo3</dc:creator> <pubDate>Tue, 31 Oct 2006 05:54:19 +0000</pubDate> <guid
isPermaLink="false">http://www.motionographer.com/2006/10/30/joseph-kosinski-gears-of-war/#comment-1931</guid> <description>the absence of any sound design makes you focus on what the spot is truly about, the power of the unreal engine, the music is there to add a level of irony of the situation, where the guy is there is no other place he would rather be.
perfect.  spot on.</description> <content:encoded><![CDATA[<p>the absence of any sound design makes you focus on what the spot is truly about, the power of the unreal engine, the music is there to add a level of irony of the situation, where the guy is there is no other place he would rather be.</p><p>perfect.  spot on.</p> ]]></content:encoded> </item> </channel> </rss>
