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> <channel><title>Comments on: Exopolis: Turner Classic Movies</title> <atom:link href="http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Fri, 10 Feb 2012 21:13:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: acm_scott</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-28751</link> <dc:creator>acm_scott</dc:creator> <pubDate>Fri, 22 Jun 2007 19:39:23 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-28751</guid> <description>I&#039;m not that good of an artist, so I don&#039;t want to be to critical here. I believe the Hopper piece mentioned at the beginning of this thread was originally done by a design student as a senior project or something like that. I&#039;m not entirely sure. I always liked the original it was simple, clean and true to Hoppers work. This newer one is very good but it kind of bugs me that the textures and low polygon count remind me of &quot;Doom&quot;. It&#039;s kind of like a cross between Hopper&#039;s work and 1st person shooter.</description> <content:encoded><![CDATA[<p>I&#8217;m not that good of an artist, so I don&#8217;t want to be to critical here. I believe the Hopper piece mentioned at the beginning of this thread was originally done by a design student as a senior project or something like that. I&#8217;m not entirely sure. I always liked the original it was simple, clean and true to Hoppers work. This newer one is very good but it kind of bugs me that the textures and low polygon count remind me of &#8220;Doom&#8221;. It&#8217;s kind of like a cross between Hopper&#8217;s work and 1st person shooter.</p> ]]></content:encoded> </item> <item><title>By: Marc B.</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-28091</link> <dc:creator>Marc B.</dc:creator> <pubDate>Mon, 18 Jun 2007 14:22:28 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-28091</guid> <description>I agree with you xpez2000 and it s unfortunately true. A lot of the so called creative directors and designers think they re talented by ripping design &amp; art books apart. Probably much easier for them to not think much and be lazy. That said i&#039;m not talking about this piece here. I don&#039;t find it so bad actually and i ve seen worse examples in that regard.</description> <content:encoded><![CDATA[<p>I agree with you xpez2000 and it s unfortunately true. A lot of the so called creative directors and designers think they re talented by ripping design &amp; art books apart. Probably much easier for them to not think much and be lazy. That said i&#8217;m not talking about this piece here. I don&#8217;t find it so bad actually and i ve seen worse examples in that regard.</p> ]]></content:encoded> </item> <item><title>By: xpez2000</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27923</link> <dc:creator>xpez2000</dc:creator> <pubDate>Sun, 17 Jun 2007 10:16:18 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27923</guid> <description>Edward Hopper has had such a profound infuence on our perception of mid century america. That kind of loaded nostalgic reference can easily be found at the local poster frame shop.  When you remove these obvious (almost cliched) references, all you are left with is an animated 3d fly through. I am not saying that this solution is good nor bad...
I just wonder why modern designers really need to reference artists EVER... It is so commonplace in the design industry...I know a lot of creative directors who use images from ART BOOKS as key reference points to sell their work. You could call it a kind of &quot;ready-made&quot; design... I think it forces design to be seen as something that is secondary to art.</description> <content:encoded><![CDATA[<p>Edward Hopper has had such a profound infuence on our perception of mid century america. That kind of loaded nostalgic reference can easily be found at the local poster frame shop.  When you remove these obvious (almost cliched) references, all you are left with is an animated 3d fly through. I am not saying that this solution is good nor bad&#8230;<br
/> I just wonder why modern designers really need to reference artists EVER&#8230; It is so commonplace in the design industry&#8230;I know a lot of creative directors who use images from ART BOOKS as key reference points to sell their work. You could call it a kind of &#8220;ready-made&#8221; design&#8230; I think it forces design to be seen as something that is secondary to art.</p> ]]></content:encoded> </item> <item><title>By: MeanMug</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27887</link> <dc:creator>MeanMug</dc:creator> <pubDate>Sun, 17 Jun 2007 05:39:25 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27887</guid> <description>hey bolo.
ill straight woop you..............
talk is weakkkk</description> <content:encoded><![CDATA[<p>hey bolo.<br
/> ill straight woop you&#8230;&#8230;&#8230;&#8230;..<br
/> talk is weakkkk</p> ]]></content:encoded> </item> <item><title>By: bolo</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27466</link> <dc:creator>bolo</dc:creator> <pubDate>Fri, 15 Jun 2007 01:13:26 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27466</guid> <description>same shit....</description> <content:encoded><![CDATA[<p>same shit&#8230;.</p> ]]></content:encoded> </item> <item><title>By: surferben</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27457</link> <dc:creator>surferben</dc:creator> <pubDate>Thu, 14 Jun 2007 23:42:03 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27457</guid> <description>It is definitely refreshing to see commercial work take an artistic, subtle, non-photorealistic approach to computer animation. The medium is so often treated in either a very competent but unimaginatively realistic manner, or alternately in an overreaching &#039;let&#039;s make it look edgy, like graffiti&#039; style that seems to be everywhere. It&#039;s nice to see work that straddles the line between realism and expressiveness.</description> <content:encoded><![CDATA[<p>It is definitely refreshing to see commercial work take an artistic, subtle, non-photorealistic approach to computer animation. The medium is so often treated in either a very competent but unimaginatively realistic manner, or alternately in an overreaching &#8216;let&#8217;s make it look edgy, like graffiti&#8217; style that seems to be everywhere. It&#8217;s nice to see work that straddles the line between realism and expressiveness.</p> ]]></content:encoded> </item> <item><title>By: TheTofuFactory</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27417</link> <dc:creator>TheTofuFactory</dc:creator> <pubDate>Thu, 14 Jun 2007 18:35:49 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27417</guid> <description>Yeah I think the leaf transition was definitely a little awkward. Good fit to TCM though thats for sure.</description> <content:encoded><![CDATA[<p>Yeah I think the leaf transition was definitely a little awkward. Good fit to TCM though thats for sure.</p> ]]></content:encoded> </item> <item><title>By: Brett</title><link>http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/comment-page-1/#comment-27411</link> <dc:creator>Brett</dc:creator> <pubDate>Thu, 14 Jun 2007 17:36:03 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/2007/06/14/exopolis-turner-classic-movies/#comment-27411</guid> <description>Hmm, the painting parts are really cool, and the look is a fresh one for TCM.  I am not a big fan of the leaf transition though.  The one main leaf stays in scene after a jerky movement, while everything else jump cuts.  Otherwise its got a very interesting feel to it, and I&#039;d love to see the work it was inspired by.  Creating that world certainly seemed like it would have been time consuming.</description> <content:encoded><![CDATA[<p>Hmm, the painting parts are really cool, and the look is a fresh one for TCM.  I am not a big fan of the leaf transition though.  The one main leaf stays in scene after a jerky movement, while everything else jump cuts.  Otherwise its got a very interesting feel to it, and I&#8217;d love to see the work it was inspired by.  Creating that world certainly seemed like it would have been time consuming.</p> ]]></content:encoded> </item> </channel> </rss>
