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> <channel><title>Comments on: Real-Time Motion Graphics: GRID</title> <atom:link href="http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Fri, 10 Feb 2012 21:13:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: freshlyfunked</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34099</link> <dc:creator>freshlyfunked</dc:creator> <pubDate>Mon, 07 Jul 2008 21:49:27 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34099</guid> <description>Ooooh, more games using mograph came to mind. NBA Homecourt would have to rank up there because of the consistent look and feel of the game (a 70s soulful feel) throughout the menus, cut-scenes, color pallete, and special moves (gamebreakers). They never used any style or technique that was cutting-edge or groundbreaking, but the piece was  polished throughout. And even though its not my cup of design tea, all the sports game that mimic the mograph of the real-world counterparts.</description> <content:encoded><![CDATA[<p>Ooooh, more games using mograph came to mind. NBA Homecourt would have to rank up there because of the consistent look and feel of the game (a 70s soulful feel) throughout the menus, cut-scenes, color pallete, and special moves (gamebreakers). They never used any style or technique that was cutting-edge or groundbreaking, but the piece was  polished throughout. And even though its not my cup of design tea, all the sports game that mimic the mograph of the real-world counterparts.</p> ]]></content:encoded> </item> <item><title>By: freshlyfunked</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34098</link> <dc:creator>freshlyfunked</dc:creator> <pubDate>Mon, 07 Jul 2008 21:44:36 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34098</guid> <description>Being a passionate gamer and lover of all things motion, I&#039;ve seen more and more sophisticated motion design in games. I started noticing motion design elements in games when I was in college. The one that really caught my eye recently was GTA IV opening scene (they used some really nice matchmoving mimic techniques with the type to create a hollywood type mograph intro piece), but also an oldy but goody menu screen that used some good typography for the times, would have to be Jet Set Radio Future (circa Dreamcast...). I might have to dust off the good ol&#039; N.E.S. and revisit those sweet 80&#039;s 8bit constructions.</description> <content:encoded><![CDATA[<p>Being a passionate gamer and lover of all things motion, I&#8217;ve seen more and more sophisticated motion design in games. I started noticing motion design elements in games when I was in college. The one that really caught my eye recently was GTA IV opening scene (they used some really nice matchmoving mimic techniques with the type to create a hollywood type mograph intro piece), but also an oldy but goody menu screen that used some good typography for the times, would have to be Jet Set Radio Future (circa Dreamcast&#8230;). I might have to dust off the good ol&#8217; N.E.S. and revisit those sweet 80&#8242;s 8bit constructions.</p> ]]></content:encoded> </item> <item><title>By: Macarbon</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34054</link> <dc:creator>Macarbon</dc:creator> <pubDate>Thu, 03 Jul 2008 12:43:36 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34054</guid> <description>Assassin&#039;s Creed features some really sweet motion design right from the beginning. I think you can check it out on &lt;a href=&quot;http://www.gametrailers.com&quot; title=&quot;gametrailers.com&quot; rel=&quot;nofollow&quot;&gt;</description> <content:encoded><![CDATA[<p>Assassin&#8217;s Creed features some really sweet motion design right from the beginning. I think you can check it out on <a
href="http://www.gametrailers.com" title="gametrailers.com" rel="nofollow"></a></p> ]]></content:encoded> </item> <item><title>By: Andrew</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34043</link> <dc:creator>Andrew</dc:creator> <pubDate>Wed, 02 Jul 2008 14:20:43 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34043</guid> <description>As a long-time, avid gamer I&#039;ve gotta say - you&#039;re jusy scratching the surface here. Welcome :)
I would also second MGS4</description> <content:encoded><![CDATA[<p>As a long-time, avid gamer I&#8217;ve gotta say &#8211; you&#8217;re jusy scratching the surface here. Welcome :)</p><p>I would also second MGS4</p> ]]></content:encoded> </item> <item><title>By: Joe</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34042</link> <dc:creator>Joe</dc:creator> <pubDate>Wed, 02 Jul 2008 05:20:14 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34042</guid> <description>&quot;Black Poem&quot; is a large composite of pre-rendered images. GRID&#039;s menus are being rendered in realtime by the game engine. You can actually reorient the camera while sitting on a menu (but not so much as to sacrifice the designs balance).</description> <content:encoded><![CDATA[<p>&#8220;Black Poem&#8221; is a large composite of pre-rendered images. GRID&#8217;s menus are being rendered in realtime by the game engine. You can actually reorient the camera while sitting on a menu (but not so much as to sacrifice the designs balance).</p> ]]></content:encoded> </item> <item><title>By: Nikkons</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34041</link> <dc:creator>Nikkons</dc:creator> <pubDate>Wed, 02 Jul 2008 04:38:09 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34041</guid> <description>I always enjoy motiongraphics, even tho i dont know much about it. to me wile this design work is impressive, is not as much as &quot;sehsucht &quot;Black Poem&quot; (fire add) for example.
Something about being a videogame UI takes away the merits (dont know if that make some sense at all)
sincerely yours a videogame freak.</description> <content:encoded><![CDATA[<p>I always enjoy motiongraphics, even tho i dont know much about it. to me wile this design work is impressive, is not as much as &#8220;sehsucht &#8220;Black Poem&#8221; (fire add) for example.</p><p>Something about being a videogame UI takes away the merits (dont know if that make some sense at all)</p><p>sincerely yours a videogame freak.</p> ]]></content:encoded> </item> <item><title>By: Matt</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34039</link> <dc:creator>Matt</dc:creator> <pubDate>Tue, 01 Jul 2008 23:32:06 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34039</guid> <description>(^) Very nice work, Philip!</description> <content:encoded><![CDATA[<p>(^) Very nice work, Philip!</p> ]]></content:encoded> </item> <item><title>By: boca</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34038</link> <dc:creator>boca</dc:creator> <pubDate>Tue, 01 Jul 2008 18:05:01 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34038</guid> <description>Funny how the heaters always have really creative names and no url, isn&#039;t it?
Listen to Steve &quot;John Doe&quot;, just chill, man... ;-)</description> <content:encoded><![CDATA[<p>Funny how the heaters always have really creative names and no url, isn&#8217;t it?<br
/> Listen to Steve &#8220;John Doe&#8221;, just chill, man&#8230; ;-)</p> ]]></content:encoded> </item> <item><title>By: ldj</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34037</link> <dc:creator>ldj</dc:creator> <pubDate>Tue, 01 Jul 2008 17:26:15 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34037</guid> <description>some more screenies of the UI here for those interested:
&lt;a href=&quot;http://www.ludodoesjudo.com&quot; title=&quot;ludodoesjudo.com&quot; rel=&quot;nofollow&quot;&gt; / :-)</description> <content:encoded><![CDATA[<p>some more screenies of the UI here for those interested:<br
/> <a
href="http://www.ludodoesjudo.com" title="ludodoesjudo.com" rel="nofollow"> / :-)</a></p> ]]></content:encoded> </item> <item><title>By: oeuf</title><link>http://motionographer.com/2008/06/30/real-time-motion-graphics-grid/comment-page-1/#comment-34036</link> <dc:creator>oeuf</dc:creator> <pubDate>Tue, 01 Jul 2008 16:30:40 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=3823#comment-34036</guid> <description>Ha. I enjoy reading the comments here good or bad.
Now where&#039;s Marc B. at?</description> <content:encoded><![CDATA[<p>Ha. I enjoy reading the comments here good or bad.<br
/> Now where&#8217;s Marc B. at?</p> ]]></content:encoded> </item> </channel> </rss>
