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Autofuss 001: Katelyn

You may recall that we interviewed an internal motion design team at agency Goodby, Silverstein & Partners that went by the name The Action Cats. The Cats made a splash with their entry in the Adobe See What’s Possible challenge, The Experiment.

They’ve since broken off from GS&P to form a new studio, Autofuss. To announce their birth, Autofuss recently posted an in-house short starring the incredibly cute Katelyn. I can’t quite verbalize why this project pulls me in, but it does. It’s subtle and magical, with a strangely charming denouement that feels perfectly paced and well-earned.

I’ll be keeping my eye on Autofuss. I think they’re going to make some great work.

Thanks to Jarratt for the initial tip!

Credits

Posted on 20 November 2008 by justin
1 Star2 Stars3 Stars4 Stars5 Stars (39 votes: 4.08 out of 5)

BTRY : Pause NYC Main Title

The Pause NYC opening titles, created by Battery, deliver an ambient and organic design flare that ends up being high on my inspiration list for integrated typography pieces. The BTRY team also combines a very beautiful ambient lighting sensibility, with a nice juxtaposition of metallic/organic feeling type that blends very nicely together.

HD version is available here.

Credits

Posted on 19 November 2008 by Greg
1 Star2 Stars3 Stars4 Stars5 Stars (42 votes: 4.52 out of 5)

Freestlye Collective: Fusion Fall Cinematic

I caught a sneak peek of Freestyle Collective’s action-packed cinematic for Cartoon Network’s forthcoming Fusion Fall game a few months ago, and I’ve been waiting for the chance to share it ever since.

The camera work and pacing are full of adrenaline that moves in lock-step with the soundtrack. Like the game itself, the promo is a mix of cuteness and ass-kicking—a tricky balance to master.

There’s also a great sense of place in the spot. Each location feels deep and fully realized.

Credits requested. Thanks to Tyquane Wright for the tip!

Posted on 19 November 2008 by justin
1 Star2 Stars3 Stars4 Stars5 Stars (25 votes: 4.04 out of 5)

Exopolis: Xbox “Experience Welcoming Animation”

I play a lot of Xbox. To be more specific, I play a ton of Halo 3. Anyways, today the New Xbox Experience launches giving the players more enjoyment out of their online experience. It also gives them one of the coolest welcoming animations I have seen in quite some time.

Exopolis worked directly with the Xbox team to bring us a smorgasbord of visuals from shiny orbs to phantom race cars. I caught up with the director, Magnus Hierta, so he could give us a little more insight on the project.

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Posted on 19 November 2008 by briangossett
1 Star2 Stars3 Stars4 Stars5 Stars (57 votes: 3.04 out of 5)

Method/Kuntz Take On XBox


Tom Kuntz brings his peculiarly familiar sense of humor to XBox’s “Lips” with the help of Method. This last campaign from TAG joins the company of spots with compelling narratives, lead by some of today’s most influential directing talent. Kuntz, and his unrivaled storytelling style, has recently felt the freedom of working with CG to push his narratives. After a few recent, CG-driven pieces like FedEx “Pigeons” and “AXE “Chocolate Man,” he has proven that he can maintain his off-kilter sensibilities within the realm of animation/character work.

Credits

Posted on 19 November 2008 by dieLAMB
1 Star2 Stars3 Stars4 Stars5 Stars (38 votes: 3.82 out of 5)

Review: Art of the Modern Movie Poster

Created by Judith Salavetz, Spencer Drate, and Sam Sarowitz (with elegantly concise writing by Dave Kehr) Art of the Modern Movie Poster is the definitive survey of post-World War II movie posters and their rich international history. It’s a monumental achievement of design research and belongs in the collection of anyone who values graphic design and illustration.

Design

At 11″ x 13″ (28cm x 33cm) and over 500 pages, AMMP is as weighty and substantial as its contents. The binding and construction are built to last, and no expense was spared on the weight of the paper or the quality of the ink. (With 1500 color images, that’s really saying something.)

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Posted on 17 November 2008 by justin
1 Star2 Stars3 Stars4 Stars5 Stars (15 votes: 3.93 out of 5)

Robert Seidel’s new work

Robert Seidel is one of my personal favorites in this industry. He utilizes the same tools that we are all accustomed to in order to create something that is singularly his own vision. In an industry that is completely about borrowing and focusing on the latest cool thing on ffffound, generally speaking, the projects that we see on a day to day basis begin to feel very incestuous.

Someone like Seidel who stands apart from that becomes very inspiring for what we can accomplish on a personal basis with our talent and tools.

Due to the heavy interest in Robert’s process as well as the heated discussion of inspiration in the design community I decided to ask Mr. Seidel a couple questions:

Interview

Posted on 17 November 2008 by jsaunders
1 Star2 Stars3 Stars4 Stars5 Stars (41 votes: 3.15 out of 5)