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> <channel><title>Comments on: Psyop&#8217;s Inferno</title> <atom:link href="http://motionographer.com/2009/02/25/psyops-inferno/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2009/02/25/psyops-inferno/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Fri, 10 Feb 2012 21:13:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: mullet</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37435</link> <dc:creator>mullet</dc:creator> <pubDate>Mon, 02 Mar 2009 17:53:21 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37435</guid> <description>i don&#039;t think the point is that blur could have done a better job, it&#039;s that it feels like a weak blur imitation. I think the response to this one shows that they missed the mark a bit. its all very competent, but something is definitely askew.</description> <content:encoded><![CDATA[<p>i don&#8217;t think the point is that blur could have done a better job, it&#8217;s that it feels like a weak blur imitation. I think the response to this one shows that they missed the mark a bit. its all very competent, but something is definitely askew.</p> ]]></content:encoded> </item> <item><title>By: elinavicius</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37432</link> <dc:creator>elinavicius</dc:creator> <pubDate>Mon, 02 Mar 2009 15:38:58 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37432</guid> <description>i also liked the ink/smoke effects a lot on this piece... msalek&#039;s work anyways.</description> <content:encoded><![CDATA[<p>i also liked the ink/smoke effects a lot on this piece&#8230; msalek&#8217;s work anyways.</p> ]]></content:encoded> </item> <item><title>By: Marc B.</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37423</link> <dc:creator>Marc B.</dc:creator> <pubDate>Mon, 02 Mar 2009 00:49:15 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37423</guid> <description>You could also say Psyop&#039;s work has become like The Mill. Thinking of the Sprint, Audi and the recent Coke ad.</description> <content:encoded><![CDATA[<p>You could also say Psyop&#8217;s work has become like The Mill. Thinking of the Sprint, Audi and the recent Coke ad.</p> ]]></content:encoded> </item> <item><title>By: cayden07</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37422</link> <dc:creator>cayden07</dc:creator> <pubDate>Sun, 01 Mar 2009 23:02:39 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37422</guid> <description>Speaking of Psyop, is Buck having an identity crisis lately?  They’ve shifted gears to full illustration - even their staff is packed with illustrators.  Buck’s good at applying a wide range of styles but their work is becoming more and more like Psyop’s…
http://buck.tv/work/ravens-dragons
Then again, name a mograph shop that Psyop hasn’t influenced.</description> <content:encoded><![CDATA[<p>Speaking of Psyop, is Buck having an identity crisis lately?  They’ve shifted gears to full illustration &#8211; even their staff is packed with illustrators.  Buck’s good at applying a wide range of styles but their work is becoming more and more like Psyop’s…</p><p><a
href="http://buck.tv/work/ravens-dragons" rel="nofollow">http://buck.tv/work/ravens-dragons</a></p><p>Then again, name a mograph shop that Psyop hasn’t influenced.</p> ]]></content:encoded> </item> <item><title>By: ochyming</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37421</link> <dc:creator>ochyming</dc:creator> <pubDate>Sun, 01 Mar 2009 18:28:08 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37421</guid> <description>Yeah!, I love Studio aka.
Regarding characters and animation, no-one can run with them.
But I dig this one, specially the last scene, those worms full of teeth.
Well done!</description> <content:encoded><![CDATA[<p>Yeah!, I love Studio aka.<br
/> Regarding characters and animation, no-one can run with them.</p><p>But I dig this one, specially the last scene, those worms full of teeth.<br
/> Well done!</p> ]]></content:encoded> </item> <item><title>By: zzyzxerxes</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37416</link> <dc:creator>zzyzxerxes</dc:creator> <pubDate>Sun, 01 Mar 2009 00:30:18 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37416</guid> <description>Well, it&#039;s a start. I don&#039;t know how to begin saying that as artists, we need to be able to convey messages as efficiently as possible, to meet the needs of our audience(s), constantly aware of all trends, techniques, emerging techniques, etc... It is a tremendous responsibility to create something intriguing and timeless that inspires viewers&#039; minds to fill in the blanks with their own unique visions, based on our stimuli. It is the goal to create a bond that transcends words, senses, thoughts; it must immortalize the artwork. I would think that ink would only be hell for Dostoevsky after he finished writing Brothers of Karamazov. Sure, I agree fire works, but take it further than that. Use the smoke to create tension, use restraint, make it darker, try to increase scale. It&#039;s a great idea, and I&#039;m sure the client loved it.</description> <content:encoded><![CDATA[<p>Well, it&#8217;s a start. I don&#8217;t know how to begin saying that as artists, we need to be able to convey messages as efficiently as possible, to meet the needs of our audience(s), constantly aware of all trends, techniques, emerging techniques, etc&#8230; It is a tremendous responsibility to create something intriguing and timeless that inspires viewers&#8217; minds to fill in the blanks with their own unique visions, based on our stimuli. It is the goal to create a bond that transcends words, senses, thoughts; it must immortalize the artwork. I would think that ink would only be hell for Dostoevsky after he finished writing Brothers of Karamazov. Sure, I agree fire works, but take it further than that. Use the smoke to create tension, use restraint, make it darker, try to increase scale. It&#8217;s a great idea, and I&#8217;m sure the client loved it.</p> ]]></content:encoded> </item> <item><title>By: lindovina</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37415</link> <dc:creator>lindovina</dc:creator> <pubDate>Sat, 28 Feb 2009 19:50:32 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37415</guid> <description>yes, ink and smoke are the new lens flare, but keep in mind, their task was to create a vision of Hell. I imagine the air quality and atmosphere in Hell isn&#039;t static, it&#039;s smouldering, it&#039;s flaming, it&#039;s unorderly- it&#039;s on fire! wouldn&#039;t you say that smoke and ink are the right materials to describe a hellish Hell, trendy or not?</description> <content:encoded><![CDATA[<p>yes, ink and smoke are the new lens flare, but keep in mind, their task was to create a vision of Hell. I imagine the air quality and atmosphere in Hell isn&#8217;t static, it&#8217;s smouldering, it&#8217;s flaming, it&#8217;s unorderly- it&#8217;s on fire! wouldn&#8217;t you say that smoke and ink are the right materials to describe a hellish Hell, trendy or not?</p> ]]></content:encoded> </item> <item><title>By: Marc B.</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37414</link> <dc:creator>Marc B.</dc:creator> <pubDate>Sat, 28 Feb 2009 13:17:07 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37414</guid> <description>I agree with you. Houdini smoke particle effects have become a standard design element at Psyop it seems. Almost all of their ads lately are full of it. It seems as if the designers have no better ideas.</description> <content:encoded><![CDATA[<p>I agree with you. Houdini smoke particle effects have become a standard design element at Psyop it seems. Almost all of their ads lately are full of it. It seems as if the designers have no better ideas.</p> ]]></content:encoded> </item> <item><title>By: zzyzxerxes</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37409</link> <dc:creator>zzyzxerxes</dc:creator> <pubDate>Sat, 28 Feb 2009 07:29:25 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37409</guid> <description>houdini smoke is the next lens flare, methinks. It all looks like a toy with a bad, overbusy end text lockup to me.</description> <content:encoded><![CDATA[<p>houdini smoke is the next lens flare, methinks. It all looks like a toy with a bad, overbusy end text lockup to me.</p> ]]></content:encoded> </item> <item><title>By: anonymouse</title><link>http://motionographer.com/2009/02/25/psyops-inferno/comment-page-1/#comment-37397</link> <dc:creator>anonymouse</dc:creator> <pubDate>Fri, 27 Feb 2009 18:06:14 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=11175#comment-37397</guid> <description>shouldnt you be over at cgtalk or something ? i mean thats where all the backpatting and cocksucking regardless of quality takes place.
ink and smoke effects are nice, other than that this piece has nothing of quality, no art direction, no flow, no nothing. thanks for playing though.</description> <content:encoded><![CDATA[<p>shouldnt you be over at cgtalk or something ? i mean thats where all the backpatting and cocksucking regardless of quality takes place.</p><p>ink and smoke effects are nice, other than that this piece has nothing of quality, no art direction, no flow, no nothing. thanks for playing though.</p> ]]></content:encoded> </item> </channel> </rss>
