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> <channel><title>Comments on: Supinfocom :: OCEANSIZE</title> <atom:link href="http://motionographer.com/2009/06/10/supinfocom-oceansize/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2009/06/10/supinfocom-oceansize/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Fri, 10 Feb 2012 21:13:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Panasit</title><link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38555</link> <dc:creator>Panasit</dc:creator> <pubDate>Sun, 14 Jun 2009 08:29:01 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=15287#comment-38555</guid> <description>I think the concept is always the most important element of any works. I just don&#039;t know what they are trying to communicate here, other than the fact that say, hey, look at our skills.</description> <content:encoded><![CDATA[<p>I think the concept is always the most important element of any works. I just don&#8217;t know what they are trying to communicate here, other than the fact that say, hey, look at our skills.</p> ]]></content:encoded> </item> <item><title>By: cagannyc</title><link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38534</link> <dc:creator>cagannyc</dc:creator> <pubDate>Thu, 11 Jun 2009 13:16:55 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=15287#comment-38534</guid> <description>I am trying to understand the overwhelming part of this piece. Yes I do see the amount of time put in to create a dramatic feel with modeling and lighting, but I think it is lacking good concept and character development / animation... How hard is it to create complicated structures and epic lighting with the tools we have these days, where talent and quality promotes itself on good character development and animation... I respect the work but I prefer Oktapodi as my favorite student work... http://www.oktapodi.com/index.html</description> <content:encoded><![CDATA[<p>I am trying to understand the overwhelming part of this piece. Yes I do see the amount of time put in to create a dramatic feel with modeling and lighting, but I think it is lacking good concept and character development / animation&#8230; How hard is it to create complicated structures and epic lighting with the tools we have these days, where talent and quality promotes itself on good character development and animation&#8230; I respect the work but I prefer Oktapodi as my favorite student work&#8230; <a
href="http://www.oktapodi.com/index.html" rel="nofollow">http://www.oktapodi.com/index.html</a></p> ]]></content:encoded> </item> <item><title>By: freisebrothers</title><link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38523</link> <dc:creator>freisebrothers</dc:creator> <pubDate>Wed, 10 Jun 2009 17:16:07 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=15287#comment-38523</guid> <description>When I first came across this piece, I was overwhelmed!  In a time when most of the animation schools seem preoccupied with cartoons, it&#039;s refreshing to see a serious sci-fi piece.  As a fellow 3ds max user, I was happy to see a piece that flawlessly integrates Dreamscape.  Another aspect that stands out is the design sensability - its obvious that all elements were first exlored in depth on the drawing board -the oil rig, the underwater capsules, the characters, the oil itself - all works of art in their own right.  Congratulations on such an amazing piece.</description> <content:encoded><![CDATA[<p>When I first came across this piece, I was overwhelmed!  In a time when most of the animation schools seem preoccupied with cartoons, it&#8217;s refreshing to see a serious sci-fi piece.  As a fellow 3ds max user, I was happy to see a piece that flawlessly integrates Dreamscape.  Another aspect that stands out is the design sensability &#8211; its obvious that all elements were first exlored in depth on the drawing board -the oil rig, the underwater capsules, the characters, the oil itself &#8211; all works of art in their own right.  Congratulations on such an amazing piece.</p> ]]></content:encoded> </item> </channel> </rss>
