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	<title>Comments on: Supinfocom :: OCEANSIZE</title>
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	<link>http://motionographer.com/2009/06/10/supinfocom-oceansize/</link>
	<description>Motionographer shares the best in design and moving media, from student work to feature films.</description>
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		<title>By: Panasit</title>
		<link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38555</link>
		<dc:creator>Panasit</dc:creator>
		<pubDate>Sun, 14 Jun 2009 08:29:01 +0000</pubDate>
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		<description>I think the concept is always the most important element of any works. I just don&#039;t know what they are trying to communicate here, other than the fact that say, hey, look at our skills.</description>
		<content:encoded><![CDATA[<p>I think the concept is always the most important element of any works. I just don&#8217;t know what they are trying to communicate here, other than the fact that say, hey, look at our skills.</p>
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		<title>By: cagannyc</title>
		<link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38534</link>
		<dc:creator>cagannyc</dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:16:55 +0000</pubDate>
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		<description>I am trying to understand the overwhelming part of this piece. Yes I do see the amount of time put in to create a dramatic feel with modeling and lighting, but I think it is lacking good concept and character development / animation... How hard is it to create complicated structures and epic lighting with the tools we have these days, where talent and quality promotes itself on good character development and animation... I respect the work but I prefer Oktapodi as my favorite student work... http://www.oktapodi.com/index.html</description>
		<content:encoded><![CDATA[<p>I am trying to understand the overwhelming part of this piece. Yes I do see the amount of time put in to create a dramatic feel with modeling and lighting, but I think it is lacking good concept and character development / animation&#8230; How hard is it to create complicated structures and epic lighting with the tools we have these days, where talent and quality promotes itself on good character development and animation&#8230; I respect the work but I prefer Oktapodi as my favorite student work&#8230; <a href="http://www.oktapodi.com/index.html" rel="nofollow">http://www.oktapodi.com/index.html</a></p>
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		<title>By: freisebrothers</title>
		<link>http://motionographer.com/2009/06/10/supinfocom-oceansize/comment-page-1/#comment-38523</link>
		<dc:creator>freisebrothers</dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://motionographer.com/?p=15287#comment-38523</guid>
		<description>When I first came across this piece, I was overwhelmed!  In a time when most of the animation schools seem preoccupied with cartoons, it&#039;s refreshing to see a serious sci-fi piece.  As a fellow 3ds max user, I was happy to see a piece that flawlessly integrates Dreamscape.  Another aspect that stands out is the design sensability - its obvious that all elements were first exlored in depth on the drawing board -the oil rig, the underwater capsules, the characters, the oil itself - all works of art in their own right.  Congratulations on such an amazing piece.</description>
		<content:encoded><![CDATA[<p>When I first came across this piece, I was overwhelmed!  In a time when most of the animation schools seem preoccupied with cartoons, it&#8217;s refreshing to see a serious sci-fi piece.  As a fellow 3ds max user, I was happy to see a piece that flawlessly integrates Dreamscape.  Another aspect that stands out is the design sensability &#8211; its obvious that all elements were first exlored in depth on the drawing board -the oil rig, the underwater capsules, the characters, the oil itself &#8211; all works of art in their own right.  Congratulations on such an amazing piece.</p>
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