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> <channel><title>Comments on: Ben Steiger Levine for Sprite</title> <atom:link href="http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/feed/" rel="self" type="application/rss+xml" /><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss</link> <description>Motionographer shares the best in moving media, from student work to feature films.</description> <lastBuildDate>Fri, 10 Feb 2012 21:13:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: felixrocque</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41585</link> <dc:creator>felixrocque</dc:creator> <pubDate>Thu, 18 Feb 2010 15:41:33 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41585</guid> <description>If you want, you can check out the concept art I did for this commercial:
http://drawinginmotion.blogspot.com/2010/02/spark-mood-board-for-sprite-ad-campaign.html</description> <content:encoded><![CDATA[<p>If you want, you can check out the concept art I did for this commercial:</p><p><a
href="http://drawinginmotion.blogspot.com/2010/02/spark-mood-board-for-sprite-ad-campaign.html" rel="nofollow">http://drawinginmotion.blogspot.com/2010/02/spark-mood-board-for-sprite-ad-campaign.html</a></p> ]]></content:encoded> </item> <item><title>By: Candyman</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41534</link> <dc:creator>Candyman</dc:creator> <pubDate>Wed, 17 Feb 2010 01:55:55 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41534</guid> <description>I think its pretty damn good.
The whole spot ends really nice with the music and leaves you on a high without being cheesy.
Agree on the CG on him tho.</description> <content:encoded><![CDATA[<p>I think its pretty damn good.<br
/> The whole spot ends really nice with the music and leaves you on a high without being cheesy.</p><p>Agree on the CG on him tho.</p> ]]></content:encoded> </item> <item><title>By: Aythe1</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41528</link> <dc:creator>Aythe1</dc:creator> <pubDate>Tue, 16 Feb 2010 22:51:28 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41528</guid> <description>Agreeing with everybody else on this. Concept fails quite a bit. This is especially obvious when watching it at the theaters and you really focus on what you are seeing.</description> <content:encoded><![CDATA[<p>Agreeing with everybody else on this. Concept fails quite a bit. This is especially obvious when watching it at the theaters and you really focus on what you are seeing.</p> ]]></content:encoded> </item> <item><title>By: Greg Herman</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41461</link> <dc:creator>Greg Herman</dc:creator> <pubDate>Sat, 13 Feb 2010 22:57:00 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41461</guid> <description>Its actually a full scale robot modeled to look like Drake, then footage tracked to the robot. Super dope.</description> <content:encoded><![CDATA[<p>Its actually a full scale robot modeled to look like Drake, then footage tracked to the robot. Super dope.</p> ]]></content:encoded> </item> <item><title>By: hernan</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41459</link> <dc:creator>hernan</dc:creator> <pubDate>Sat, 13 Feb 2010 19:49:37 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41459</guid> <description>While I&#039;m not completely sure that&#039;s what they did, this video probably does a nice job illustrating complex camera projections that might answer some of your questions  (fast forward to the nuke compositing for the mummy at the end).
http://www.fxguide.com/fxguidetv/fxguidetv-ep048.m4v
On a simple level getting texture projections to &#039;stick&#039; to geometry can be done a number of different ways -- by baking the projected texture to the UVs (like in maya) or can be done with one of the default camera map modifiers in 3dsmax.</description> <content:encoded><![CDATA[<p>While I&#8217;m not completely sure that&#8217;s what they did, this video probably does a nice job illustrating complex camera projections that might answer some of your questions  (fast forward to the nuke compositing for the mummy at the end).</p><p><a
href="http://www.fxguide.com/fxguidetv/fxguidetv-ep048.m4v" rel="nofollow">http://www.fxguide.com/fxguidetv/fxguidetv-ep048.m4v</a></p><p> On a simple level getting texture projections to &#8216;stick&#8217; to geometry can be done a number of different ways &#8212; by baking the projected texture to the UVs (like in maya) or can be done with one of the default camera map modifiers in 3dsmax.</p> ]]></content:encoded> </item> <item><title>By: bzudo</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41458</link> <dc:creator>bzudo</dc:creator> <pubDate>Sat, 13 Feb 2010 19:03:40 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41458</guid> <description>How do you camera project moving video on to geometry?  I&#039;m guessing the modeled his face and then match moved the geometry to the video.  Then projected the video on to the geometry.
How did they get the texture projected on the geometry to stick to the geometry while the geometry was being animated?
P.S.  geometry</description> <content:encoded><![CDATA[<p>How do you camera project moving video on to geometry?  I&#8217;m guessing the modeled his face and then match moved the geometry to the video.  Then projected the video on to the geometry.</p><p>How did they get the texture projected on the geometry to stick to the geometry while the geometry was being animated?</p><p>P.S.  geometry</p> ]]></content:encoded> </item> <item><title>By: hernan</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41453</link> <dc:creator>hernan</dc:creator> <pubDate>Sat, 13 Feb 2010 06:55:00 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41453</guid> <description>I think the cg version of him is just the video footage that is camera projected back onto geometry, not a &#039;true&#039; cg version. I agree that it looks odd, but I think it has more to do with his awkward/dopey facial expression.</description> <content:encoded><![CDATA[<p>I think the cg version of him is just the video footage that is camera projected back onto geometry, not a &#8216;true&#8217; cg version. I agree that it looks odd, but I think it has more to do with his awkward/dopey facial expression.</p> ]]></content:encoded> </item> <item><title>By: monovich</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41436</link> <dc:creator>monovich</dc:creator> <pubDate>Fri, 12 Feb 2010 19:10:51 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41436</guid> <description>Same as everyone else, I thought the execution was mostly spot on. The one part I couldn&#039;t get over though was the whole uncanny valley when he explodes. The CG version of him looked very CG, and different enough from him that I was totally distracted from whatever else was going on. I think I actually experienced relief when he re-formed into a real photographed human again.
That Blackjack commercial from back in the day had the same problem. Those CG hands playing with the phone just creeped me out too much.</description> <content:encoded><![CDATA[<p>Same as everyone else, I thought the execution was mostly spot on. The one part I couldn&#8217;t get over though was the whole uncanny valley when he explodes. The CG version of him looked very CG, and different enough from him that I was totally distracted from whatever else was going on. I think I actually experienced relief when he re-formed into a real photographed human again.<br
/> That Blackjack commercial from back in the day had the same problem. Those CG hands playing with the phone just creeped me out too much.</p> ]]></content:encoded> </item> <item><title>By: Thiago Maia</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41429</link> <dc:creator>Thiago Maia</dc:creator> <pubDate>Fri, 12 Feb 2010 17:44:36 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41429</guid> <description>Yes, I think the same. It is really well done, but concept/idea is a bit poor.
It is a question that stay in my head when I see most of the car commercial, why they hire us to create something? It is to sell a product or refresh the brand, but a lot of commercials get lost in this creative world and don&#039;t miss that. They ending up being a personal project in my opinion.</description> <content:encoded><![CDATA[<p>Yes, I think the same. It is really well done, but concept/idea is a bit poor.<br
/> It is a question that stay in my head when I see most of the car commercial, why they hire us to create something? It is to sell a product or refresh the brand, but a lot of commercials get lost in this creative world and don&#8217;t miss that. They ending up being a personal project in my opinion.</p> ]]></content:encoded> </item> <item><title>By: bobtilton</title><link>http://motionographer.com/2010/02/11/ben-steiger-levine-for-sprite/comment-page-1/#comment-41428</link> <dc:creator>bobtilton</dc:creator> <pubDate>Fri, 12 Feb 2010 16:17:08 +0000</pubDate> <guid
isPermaLink="false">http://motionographer.com/?p=25907#comment-41428</guid> <description>Hilarious commercial.</description> <content:encoded><![CDATA[<p>Hilarious commercial.</p> ]]></content:encoded> </item> </channel> </rss>
