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Archive for June, 2010

Studio Ghibli’s New RPG game

Here’s a sneak peek at Studio Ghibli’s new RPG game, titled ‘Another World’ (Ni No Kuni), for Playstation 3.
(Via Cartoonbrew)

Wednesday, June 30th, 2010 | 2 Comments »

Fluffy Mc Cloud by Conor Finnegan

The highly amusing, mixed-technique thesis film Fluffy Mc Cloud by Conor Finnegan

Tuesday, June 29th, 2010 | 3 Comments »

Shilo’s Evan Dennis for Green Label Art

Shilo’s Evan Dennis for Green Label Art, mixing Mountain Dew and P-Rod.

Tuesday, June 29th, 2010 | 12 Comments »

Andreya Triana “A Town Called Obsolete”

Mister McCarthy directs Andreya Triana’s video for “A Town Called Obsolete” riffing a bit off the now classic meme Three Frames.

Tuesday, June 29th, 2010 | 2 Comments »

The Mill NY: 2010 OFFF Opening Titles

The Mill NY was commissioned to do the OFFF opening titles this year, and took the opportunity to debut their integrated design and animation team. The languid journey they take us on through the forty-five titles for this years OFFF conference displays the immense potential this new division of the Mill has, especially considering the production resources they have at their disposal.

Mill NY staff Jeff Stevens (Design Director), Boo Wong (Senior Design & Content Producer) and Colin Pearsall (Executive Producer/Content) were all kind enough to answer a few questions about this piece and the new division of the Mill.

Splicing up biological elements and reforming them to create brand new species to illustrate the beauty that results from the exchange of ideas at a conference like OFFF is splendid and must have been a joy to work with as a theme…or at least that’s my take on it. Regardless, what led you to your concept and how did you go about developing it?

Jeff Stevens: The original, over arching concept was strength vs beauty and the affinity that each has for the other. At the same time, I wanted to create something that was abstract yet ‘seemingly’ natural. So, creating an environment that was underwater mixed with air began to take shape. Texture was important to me, so when Kim began illustrating, the contours and rawness of materials started to create a landscape and pattern for all of our characters. The best part was that nothing needed to be real. We could have suggested more reality but I think the blend of species, environment, and biomechanics perfectly summed up that affinity I was looking for.

More of the interview here


Tuesday, June 29th, 2010 | 14 Comments »

Jacques Khouri: Time and Again

Jacques Khouri rethinks sequential art and animation with “Time and Again”

Tuesday, June 29th, 2010 | Comments Off


Train…Train by Baptiste Sola is a fun little film.

Tuesday, June 29th, 2010 | Comments Off