Studio Ghibli’s New RPG game
Here’s a sneak peek at Studio Ghibli’s new RPG game, titled ‘Another World’ (Ni No Kuni), for Playstation 3.
(Via Cartoonbrew)
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May 15, 2013 June 4th is almost upon us which means it’s nearly time for See No Evil’s! This time we are joined by VFX aficionado’s Analog Studio.
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Estudio Ronda is back with these awesome funky characters for Nick! Impossible not to love it! May 6, 2013
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April 15, 2013 New stuff from Plenty! With these ID’s for NICK, they have created a nice “handmade look” combining frame-by-frame animation and 3D. You can check out more details of the project right here.
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Here’s a sneak peek at Studio Ghibli’s new RPG game, titled ‘Another World’ (Ni No Kuni), for Playstation 3.
(Via Cartoonbrew)
The highly amusing, mixed-technique thesis film Fluffy Mc Cloud by Conor Finnegan

Shilo’s Evan Dennis for Green Label Art, mixing Mountain Dew and P-Rod.
Mister McCarthy directs Andreya Triana’s video for “A Town Called Obsolete” riffing a bit off the now classic meme Three Frames.
The Mill NY was commissioned to do the OFFF opening titles this year, and took the opportunity to debut their integrated design and animation team. The languid journey they take us on through the forty-five titles for this years OFFF conference displays the immense potential this new division of the Mill has, especially considering the production resources they have at their disposal.
Mill NY staff Jeff Stevens (Design Director), Boo Wong (Senior Design & Content Producer) and Colin Pearsall (Executive Producer/Content) were all kind enough to answer a few questions about this piece and the new division of the Mill.
Splicing up biological elements and reforming them to create brand new species to illustrate the beauty that results from the exchange of ideas at a conference like OFFF is splendid and must have been a joy to work with as a theme…or at least that’s my take on it. Regardless, what led you to your concept and how did you go about developing it?
Jeff Stevens: The original, over arching concept was strength vs beauty and the affinity that each has for the other. At the same time, I wanted to create something that was abstract yet ‘seemingly’ natural. So, creating an environment that was underwater mixed with air began to take shape. Texture was important to me, so when Kim began illustrating, the contours and rawness of materials started to create a landscape and pattern for all of our characters. The best part was that nothing needed to be real. We could have suggested more reality but I think the blend of species, environment, and biomechanics perfectly summed up that affinity I was looking for.
Jacques Khouri rethinks sequential art and animation with “Time and Again”
Train…Train by Baptiste Sola is a fun little film.