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Archive for October, 2010

One Day on Earth: 10/10/10 Approaches…


Since posting a few months ago, the growth of One Day on Earth has been nothing but impressive. This online community has been joined by the United Nations (who are helping facilitate the transportation of footage back from 100 developing nations with low internet bandwidth from Afghanistan to Zimbabwe), Vimeo, and over 50 non-profits with the goal of filming in EVERY country in the world during the 24-hour period of 10/10/10.

The results of this project will be a shared archive of video — downloadable for non-commercial use by participants for creative and educational purposes — a feature film, and a community of filmmakers and inspired citizens dedicated to exploring our global identity via a shared media event.

Sign up here, grab a camera on Sunday and take a few minutes to make something and be a part of history.

Monday, October 4th, 2010 | Comments Off

That David Wilson Does It Again


With each project, David Wilson continues to be one of the most interesting mixed-media directors to watch right now. Convinced he doesn’t sleep, we’ve seen him tackle a diverse range of the some of the most labor-intensive animation techniques in his short career. With his trademark “breathing new life into historical animation techniques”, David’s latest returns to that of 2D to create a hypnotic and painstakingly methodical journey for Japanese Popstars’ ‘Let Go’.

Update: Check out the making of!

Friday, October 1st, 2010 | 10 Comments »

Sam Mason’s Miniature Worlds


I first saw the work of Sam Mason a few months ago with his graduation film, Wild Robot; a surreal, psychedelic sci-fi piece inspired by Zardoz and Le Planete Sauvage. The marriage of lo-fi shop materials (the hero being a painted tangerine) combined with CG elements tracked somewhat crudely into scenes creates a unique, tactile authenticity.

A few months later, Sam’s at it again. This time, with the fitting support of Colonel Blimp and Blink Ink, he delivers another hybrid world of miniatures, live-action and animation for Badly Drawn Boy. The presence of human touch and hand-crafted approach joins the rank of the continuously refreshing work that boldly thumbs it nose at its slick CG contemporaries. Despite budgetary restrictions we are still making interesting and innovative good work.

Friday, October 1st, 2010 | 1 Comment »