Pac10 gets Loaded


Loaded Pictures brings a smooth 3D camera mapping approach to a set of still photos for Pac10.

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10 Comments

peteshand

Very impressive, that’s a hard technique to get to the stage they got it to.

In the credits it lists 3D modelling, do you think they modelled basic geometry and mapped the images on? or more like an after effects, puppet tool, parallax type thing?

Myaka

It was basic 3d geometry (at least in some cases). There were similar posts on motionographer with making of. But it was like 1.5 year ago and better executed (if I remembering it right).

peteshand

Thanks Myaka, yep I’ve seen some others like this but often they take it a little too far. Not sure if I’ve seen the one you’re referring to though.

Myaka

Yes in this one 3d mapping effect is very subtle, definitely a plus.

mattyburrs

FOUND IT!!

http://www.kingandcountry.tv/#work/uscellularanatomy

Great work by King & Country, with a fantastic break down.

mattyburrs

Ya, I remember a “making of” as well about mapping photography onto 3D models for the super slow mo technique. I searched for a good 40 minutes to no avail. I do remember it included a picture of a person in the front seat of a green car… and someone running through the sprinklers in a yard. Maybe someone else knows what spot i am talking about.

Great spot though, very well executed. Thank you for the response akamrblack.

akamrblack

We modeled each athlete in C4d and then mapped the geometry. Some athletes were lo poly, some were high. There wasn’t a whole lot of info out there on this technique so we did a lot of testing in the beginning. The idea behind the spots was to make the athletes move just enough to give a 3 dimensional feel, but not so much to make them effect heavy spots.

peteshand

Thanks for the insight akamrblack.

Looks like there’d be a bit of work in getting the models to match up.

kmfix

That just hurt my brain. Nice job!

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