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Archive for August, 2011

Maxon @ SIGGRAPH 2011


Live streaming presentations from the Maxon booth at SIGGRAPH, including Greyscalegorilla Nick Campbell (Wed., Aug. 10 at 2 pm PST, Thurs., Aug. 11 at 1 pm PST) and dlew David Lewandowski (Wed., Aug. 10 at noon PST, Thurs., Aug. 11 at 10 am PST).

Tuesday, August 9th, 2011 | Comments Off

Channel 4 Street Summer promo


Update: MPC’s behind-the-scene ‘making of’. Fascinating stuff!

Given the recent riots and looting that’s been plaguing England, I cannot help but post this “Street Summer” promo by Channel 4. MPC London is responsible for the flawless VFX, which is fascinating to watch if you can ignore the highly charged content for a second.

Glancing through the comments on the official YouTube page and also here, I find them to be just as interesting as the video.

Is this inappropriate, done in poor taste? Or is this simply a honest portrayal of the youth culture in Britain now? Does this condone stereotyping or challenge viewers to rethink it? What do you think?

Thanks to Zinnia for the nudge, and our hearts go out to U.K. residents affected by the riots.

 

Tuesday, August 9th, 2011 | 44 Comments »

Paths of Hate: Damian Nenow Presentations


Damian Nenow will be presenting Paths of Hate at the SIGGRAPH Autodesk booth. Watch his presentations live on Wednesday, August 10 at 3 pm PST or Thursday, August 11 at 1 pm PST.

Tuesday, August 9th, 2011 | 1 Comment »

SIGGRAPH 2011: Technical Papers Fast Forward

Hi Motionographers! We’re at SIGGRAPH 2011, here in beautiful Vancouver. SIGGRAPH is the Association for Computing Machinery’s annual conference on computer graphics, where you can find the most recent academic research and commercial software/hardware developments for computer graphics and interactive technology. This year, upwards of 20,000 artists, research scientists, gaming developers, engineers, filmmakers, and academics have descended on the conference.

Check out our first dispatch on the Technical Papers Fast Forward event here. More Motionographer SIGGRAPH posts to come, including 3D scanning and printing as it relates to motion graphics, all about lenticular displays and building glasses-free 3D displays, and, of course, highlights from the Computer Animation Festival.

Tuesday, August 9th, 2011 | 1 Comment »

Mac ‘n’ Cheese Interview


Gijs van Kooten talks about the process of making Mac ‘n’ Cheese in our Students section.

Tuesday, August 9th, 2011 | Comments Off

Daniel Oeffinger: Site / Reel Update 2011


A gypsy rockin’ good time. Reel update from Daniel Oeffinger.

Tuesday, August 9th, 2011 | Comments Off

Mac ‘n’ Cheese

Mac ‘n’ Cheese from Mac ‘N’ Cheese on Vimeo.

This wonderful, light and funny piece is made by Gijs van Kooten, Tom Hankins, Roy Nieterau and Guido Puijk. 4 students from the Utrecht School of Arts in the Netherlands.

Although heavily inspired on ‘Meet Buck’, ‘Salesmen Pete’ and the game ‘Team Fortress’ it definitely has it’s own qualities. Nicely animated, fast paced, good textures and made with an eye for details. Produced with Autodesk Maya, Eyeon Fusion, Pixologic ZBrush, Adobe Photoshop and TVPaint.

Gijs van Kooten about the process:

Mac ‘n’ Cheese is the graduation project of Gijs, Roy and Tom. We asked Guido to work with us; despite of him not graduating, we thought he was a good addition to our team. We got 5 months for the project. It was something none of us had done before, that’s why the research and development were a big part of the process. So while researching, we started working on the storyboard.

Tom began modeling the characters, while Gijs and Guido worked on the backgrounds and the props. Roy was our technical director from the start. He started working on a ‘auto rigger’ for the characters. A project he worked on earlier and provided us with all the body rigs. The facial rigs were made later on by Gijs. When the car models where done Roy worked on a script to make them easy to animate and implement in the scene. Meanwhile almost three-quarter of the models where done.

As of this point Tom focussed on testing the shading, rendering and compositing  of the characters, background and props. This gave a good idea of the compositing setup and to see where we could improve our process. Roy started with the animation while Gijs and Guido finished the models. After the models were done Roy, Gijs and Guido worked on the animation together. All finished animations went straight into rendering.

Despite of our struggle to find the right people for the audio and the fact that we started searching way to late, we are really happy with the results. Audio design changed until the very last moment.

Naming the animation was tricky. Our working title was Eastwood Junction (name of the village were the short begins), but our teachers convinced us that this was probably not a good idea. We experimented with many names and Mac ‘n’ Cheese sounded best.  It’s not based on the characters, but more on the idea of simplicity. Our film is also simple and easily digestible.

To get more insight in the production process there are some WIP images on ZBrush Central

credits

Monday, August 8th, 2011 | 8 Comments »