See No Evil Tonight!

Tonight! See No Evil presents an evening with the exceptionally amazing Proud Creative. Free entry, prizes to be won and music provided by Hear No Evil!
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September 4, 2011
Comments September 2, 2011 Check out this incredible early digital animation of Ed Catmull’s left hand, thanks to Robby Ingebretsen and his dad. (Via kottke.org.)
September 1, 2011 August 31, 2011 Bran Dougherty-Johnson’s piece entitled “Happiness” for the NY projected art installation project Electric Projected. The piece was based on Erik Otto’s artwork. Sound by Antfood.
August 30, 2011
August 29, 2011
August 28, 2011
August 27, 2011
Xaver Xylophon & Laura Junger murder several innocent paper cutouts in this stopmo short exploring the dark side of human behavior. August 26, 2011
August 25, 2011 August 23, 2011 Aussie-based Colin Bigelow, aka Diverge Pictures, shows a diverse range of work and skills.
August 22, 2011 Helen Choi, multi-talented illustrator and CG director, brings her signature style in this latest addition to her collection of imaginative work.
August 19, 2011 | ||
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Tonight! See No Evil presents an evening with the exceptionally amazing Proud Creative. Free entry, prizes to be won and music provided by Hear No Evil!

Carol Browne
Our recent interview with Ash Thorp sparked an intense discussion here and elsewhere on the web that went well beyond Ash’s personal take on work/life. We thought it’d be a good idea to share some of those comments here.
Ash’s interview was just that: one person’s voice. We plan on sharing the perspectives of other successful professionals, many of whom have radically different approaches to the work/life issue. We’re also organizing a poll to get your voice in the mix.
No matter with whom you identify in the comments that follow, there is a profound frustration mounting in the field of motion design. It can no longer be ignored or accepted as “just the way things are.” It needs to be brought into the open and discussed in as much detail as possible.
In many ways, this frustration is not new. Visual effects professionals, for example, have been grappling with labor issues for some time now. The Visual Effects Society is striving to define and solve pressing issues, most of which have grown out of the film industry.
Motion design sits at an awkward intersection of animation, graphic design and visual effects, drawing on the histories and business models of each of those disciplines. As a definable “industry,” motion design is young. Dedicated motion studios and practitioners didn’t arise in large numbers until the early 2000s. Before then, the field was dominated by post houses who sometimes had a few “motion guys” on staff. (This model still persists, but it’s much less prevalent. There are also many more “motion ladies” these days.)
Motion design has its own set of problems, its own unique challenges — not the least of which are defining itself and delineating its boundaries. It’s a lot like your typical pimply faced teenager dealing with the angst of transitioning from childhood to adulthood. During this time, every decision has formative potential, shaping the future of the field in ways that won’t be obvious for years to come.
What follows is a sample of comments from Motionographer’s interview with Ash Thorp. We’ve tried to present the full spectrum of perspectives.
rtwerk said:
Cathartic to read his thoughts on balancing life and work. I’m just now making my own transition, adjusting priorities for our newborn daughter. Right on the money.
leonza said:
Long hours are unfortunately a part of our industry, but voices acknowledging this will hopefully shed some new light on how we can balance our personal life and work life. I’d like to think one day my daughter will understand why dad has to pull 12- to 14-hour days. This art form is an amazing thing, but at what cost one will never know.
Federale said:
It seems a bit extreme and not something to be celebrated without some healthy questioning. In an industry where personal recognition and career come first, before health and family, it’s a bit scary that no one stops to think … what does this kind of thing reveal about the industry?
I keep running into companies that are willing to work their artists to the ground, driving salaries down and pushing for longer days, all because of a career-first kind of mentality.