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June 14, 2013
June 13, 2013

Very excited about Below, the upcoming game from Capy, the co-creators of Superbrothers: Sword and Sorcery EP

Beautiful, wonderfully animated piece by Pinata for McDonald’s
June 5, 2013
June 4, 2013 
Tonight’s the big night, See No Evil’s June event! Join us for an evening of inspiration with VFX aficionado’s, Analog Studio.
Free entry, prizes & good times!
June 3, 2013 
The #VFX conversation continues with the Collider 2013 VFX Town Hall. In-room and live streaming audience members can join us and vote on key issues at 6:00 PM EST, Monday, June 10th.
June 1, 2013
May 28, 2013 
AENY meets this Thursday, May 30 with Senior AE Product Manager Steve Forde and all things Creative Cloud AE. Sign up here.
May 24, 2013
May 21, 2013
May 15, 2013 
June 4th is almost upon us which means it’s nearly time for See No Evil’s! This time we are joined by VFX aficionado’s Analog Studio.
Free entry, prizes & good times!
May 13, 2013 
Promotive.tv is focused on showcasing outstanding television marketing and promotions work. Looks interesting.
May 10, 2013
May 9, 2013
May 6, 2013
May 2, 2013
May 1, 2013

The speaker lineup and master classes for Collider look pretty interesting. Who’s going? UPDATE: Motionographer’s Michelle Higa Fox will be on the VFX panel. Use promo code COLLMotion for 10% off.
April 29, 2013 
Mesmerizing editing and wonderful typography in the latest reel from IAAH (Nessim Higson).
April 28, 2013 The Line pull together an impressive team to bring us an eerie and beautifully crafted tale of misadventure.
Royale get kaleidoscopic with Nike Free.
April 26, 2013 
4/26/13: Join a one hour round table discussion from the VFX facilities’ points of view. Streaming online here at 1pm Pacific/4pm Eastern/9pm London/9am New Zealand.
April 22, 2013
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nice !
I’ve been using Modo myself lately and loving it! Such a great program.
simply awesome! would love to know the vegetation secret? Only criticism is that a small part, where his hand is off the accelerator and the sound of the bike is indicating acceleration.
it was made with Ivy Generator.
According to the interviews I’ve watched, trees were modeled on an iPad using TreeSketch, while Ivy Generator was used for the vines and ground cover. Both are free apps, but the tutorials for TreeSketch reveal a surprising level of depth and control. Deeply impressed!
Great work! There is more to learn about on Luxology forum:
http://forums.luxology.com/discussion/topic.aspx?id=58738&page=0
Why you dont mention that it was a LOT of  LIGHTWAVE? why just Modo when it was just a bit???
It was rendered in modo, and I think that’s noteworthy, since modo is still a relative newcomer in that context. Lightwave has been around for a loooooong time, and it’s use here isn’t novel.
Modo is cool, but lightwave in my opinion has been dead for years. Although I am sure there are still people that work with lightwave on serious projects, it is definitely not the main stay in the industry. This short does say something about 3d pipelines in general, studios throws a lot of money into refining their pipeline and creating custom software. But i think we’ve arrived at a time when literally anything is possible, and software is no longer the excuse. Software knowledge is important, but this is really a testament to how far the artist can go with just a strong creative instinct and insane work ethic. Ruin was a project made with off the shelf solutions to 3d problems. Its interesting when you think about it, had this been made by a REAL studio with employees, its budget would have been millions of dollars, but really its made by only a handful of people with time to spare. A real talented artist can make a HUGE difference in creative project.
great short! love it
Nice!