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Onesize: FITC Amsterdam


Stunning main titles for FITC Amsterdam 2013 by Onesize. The design is by Bradley G Munkowitz (aka GMUNK), who also did the whole design package for the festival. More info on the project and collateral pieces here (and a process video below).

The main inspiration for the creative came from the DMT-Delicious moments in the super-favorite film Enter the Void… Munko has been on a tunnel infinite-void kick for some years now and wanted to build a practical, LED installation driven by graphic sequencing, utilizing the techniques learned from the FOTB Titles and applying them into a more densely packed setup called the PYRADICAL… Once the Pyrad was constructed, the aim was to capture the visuals with both high-resolution Film and Still cameras, which would generate a vast library of content to pull from to produce the artwork for the Conference Package.



Design & Concept: GMUNK
Production & Direction : ONESIZE
Type Font Design: Brian M Gosset
Music & Sound Design: MassiveMusic

Posted on 25 February 2013 |

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9 thoughts on “Onesize: FITC Amsterdam

  1. Pretty dope technique. Good to see everything isn’t relegated to computers and there’s still “craft” left in this business.
    Props to the above listed and the often overlooked Music & Sound design people:)

    • I guess you could do something similar pretty easy in trapcode Mir. I think there even is tutorial on the site “all bets are off”. Not quite sure how these guys did the tiling. I have already spent one night trying to recreate it without any success.

      • Thats the thing, would love to have it as a permanent light in my house :) Party thing – loving the patterns and awesome feeling it creates.

        • Oh, sorry I misunderstood you. Try speaking to music event personel. They would know the right people to talk to about this. Like VJs and scene&Lighting people.

          • But, seeing that you triggered a led light in my… would be interesting to try and replicate this in digital equipment…. if I have success I will post it, currently just a bit busy. Sweet thanks for the tip.

      • We made tunnel pieces and spawned these in a ‘loop’ over a spline. Then we deformed the spline. So the camera is actually still and the tunnel pieces are moving.

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