Archive for September, 2013
Combining the hand crafted artistry of 2D character animation within a stunningly integrated use of 3D CGI sets, the journey through time is reflected in the film’s opening shot; an unbroken take which lasts a whopping 95 seconds.
Check out some of the process below. Plus, there’s a 2-part interview on the D&AD website.
Just to make sure you understand what you’re seeing: The above video is documentation of a live performance. I’ve been assured there was no compositing in post-production. It’s all live.
Bot & Dolly calls their combination of robotic arms and projection mapping a “kinematic projection platform.”
Tarik Abdel-Gawad, Creative Director at Bot & Dolly explains the setup: “Through large-scale robotics, projection mapping and software engineering, audiences will witness the trompe l’oeil effect pushed to new boundaries.”
For the animated content, Bot & Dolly brought on none other than Bradley G Munkowitz, no stranger to Motionographer. His trademark attention to detail is on full display in every frame of the project.
Update: I neglected to give props to the outstanding work on the music and sound design from Keith Ruggiero/Sounds Red. Without audio, there’d be little motivation for the performance.