This job ad has been posted over 40 days ago...
Lead Design Artist
at Michael Sprauve in San Francisco
As our lead design artist, you will work closely with our Creative Director to develop initial designs, previs and required material for a wide range of projects ranging from Hollywood blockbusters, fast paced commercials to cutting edge corporate videos.
Responsibilities: Must have the ability to work directly with our Creative Director and our clients during the initial design and previs stages of a project. Quickly provide multiple iterations of designs, storyboards, previs and animations per the Creative Director’s needs to pitch a concept
• 4+ years of experience working in high-demand, high-volume production environment
• Design, sense of space and an ability to conceive and create a compelling pitch
• Thorough knowledge of Adobe Suite, including Photoshop, After Effects and Illustrator required.
• Proficiency in Cinema 4D, Maya and Flash animation a plus.
• Experience compositing is a plus
• Ability to manage multiple projects and set priorities in order to meet deadlines and achieve required creative specifications is required
• Proficiency in polygonal modeling and setup as well as texture and lighting is desired
• MUST BE LOCATED IN THE SF BAY AREA or be willing / able to relocate without reimbursement.
• Latest Demo reel (online reel highly preferred).
Responsibilities: Must have the ability to work directly with our Creative Director and our clients during the initial design and previs stages of a project. Quickly provide multiple iterations of designs, storyboards, previs and animations per the Creative Director’s needs to pitch a concept
• 4+ years of experience working in high-demand, high-volume production environment
• Design, sense of space and an ability to conceive and create a compelling pitch
• Thorough knowledge of Adobe Suite, including Photoshop, After Effects and Illustrator required.
• Proficiency in Cinema 4D, Maya and Flash animation a plus.
• Experience compositing is a plus
• Ability to manage multiple projects and set priorities in order to meet deadlines and achieve required creative specifications is required
• Proficiency in polygonal modeling and setup as well as texture and lighting is desired
• MUST BE LOCATED IN THE SF BAY AREA or be willing / able to relocate without reimbursement.
• Latest Demo reel (online reel highly preferred).
Published at 09-21-2009
Viewed: 585 times
Viewed: 585 times
