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Posts tagged as character

Two hits for Oreo, each with its own twist

Chances are you’ve seen either one or both of the Oreo “Wonderfilled” spots that have been burning up the interwebs.


The :90 anthem was directed by Martin Allais with animation by his own animation shop, Studio Animal. (Not to be confused with the Korean studio by the same name.) It’s a tour de force of 2D character work, packed with cute moments of hesitation and punctuated by charming type.


The :30 version by Royale uses a 3D/2D technique similar to their Christmas short, The Bell Ringer.

The chronically catchy tune was penned by Martin Agency creative director Dave Muhlenfeld and performed by Owl City.

NOTE: This post was updated to correct the studio attributed to the :90 spot.

Credits

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Nicolas Devaux: 5m80

5m80
“5m80″ directed by Nicolas Devaux explores the secret lives of giraffes. Produced by Cube Creative Productions & Orange.

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HALO 4: Forward Unto Dawn – Title Sequence + Q&A – Polynoid


In December of last year Halo 4 came out and the world rejoiced. Along with it came a web series called Forward Unto Dawn which was a live action VFX set that brought the Halo universe to life. It opened with 5 fantastic title sequences created by Polynoid a German Design/VFX house.

From the Press Release:

Polynoid’s microfilms illustrate the intense relationship between Cortana, an artificial intelligence entity and indispensable aide to Master Chief, the long-time hero of the Halo series. Set aboard a spacecraft, the UNSC Forward Unto Dawn, as it drifts towards imminent doom, Cortana must battle to awaken Master Chief from cryo-stasis before it’s too late.

“For us, Cortana was the centerpiece around which we spun our story,” said Polynoid’s Jan Bitzer. “When we started working out the scenes and shots, we did it under the premise that Cortana is the only ‘alive’ being we could play with.”

With elegantly framed shots, drifting cameras and gloomy lighting, Polynoid emphasized the soul-crushing loneliness aboard the nearly empty spacecraft. To effectively communicate the passing of time, Polynoid switched from the relative calm of zero-gravity to intense time-lapsed action.

“[The time lapse sequence] was technically the most challenging. We spent a lot of time tweaking it; always trying to improve every shot simultaneously to guarantee a consistent quality for the overall piece,” Bitzer noted.

Polynoid and Blacklist collaborated with 343 Industries every step of the way, carefully guarding production from the massive press surrounding “Halo 4.” “Polynoid are gamers, and this was a dream opportunity,” said Blacklist Executive Producer Adina Sales. “This project was a perfect fit for our team.  343 was looking for a sophisticated interpretation and they encouraged us to push the artistic lense.  Polynoid had a clear vision from the outset and we were determined to deliver in spades.  We’re very proud of the results.”

Here you can see a detailed making of that goes through their entire process from conception:

Don’t forget to check out their site page for the sequence for some stills and styleframes!

We dropped them a line to do a little Q&A with Polynoid’s Jan Bitzer and Fabian Pross.  Here’s a snippet but click ‘Full Interview’ to view the entire thing!

Fabian Pross on the FX:

We used Softimage ICE for almost all our effects work. The rampancy is actually not simulated, but a combination of procedural modeling and some keyframes.

Jan Bitzer on the Asset Development

343 Industries provided us with most of the CG assets which we had to bring together on an equal production level. Some elements where very high poly and had to be optimized, while others were simplified game assets and needed detail work.

 

Full Interview

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Onesize for Warde: “Home Is A Quest” (Director’s Cut)

Onesize branches into character work with this very nice – and very inventive – piece for Warde. Personal favorite: momma bird. There is a lot to like in this Director’s Cut, but one thing I particularly notice after a couple of watches: the well handled character animation is a real foundation in supporting the larger world concept.

Be sure to check out the making of as well:

Credits

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Beakus Studios + Daniel Chester/Moth: The Epistle


Seems only natural that Moth Collective would follow up the fantastic Mad Dogs and Englishmen by working with Beakus Studios on this section from the feature film A Liar’s Autobiography: The Untrue Story of Monty Python’s Graham Chapman. Directed by Moth member Daniel Chester, the results are awesome.

And yes: very funny, very NSFW.
Credits

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New Work by Buck

Characters, cel animation & pop retro: Buck keeps on rocking with great new spots for Fruit Snacks, McDonald’s and MTV. Credits on the projects’ pages.

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Kaleb Lechowski: R’ha

“R’ha” ups the ante for solo writer/director/animators, proving that while the barrier to entry for solo animated filmmaking is lower than ever, expectations for production quality are rapidly rising.

Lechowski, 22, modeled most of the short’s assets in Blender and used Maya for shading, rigging, animation and most of the rendering (with Mental Ray). He leaned on zBrush for sculpting and Nuke and AfterEffects for compositing. Lechowski created “R’ha” during his first year studies at Germany’s Berlin Mediadesign Hochschule.

Sound by Hartmut Zeller, voice acting by Dave Masterson.

Thanks to Thane for the tip!

 

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