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Posts tagged as character

MPC: “Sunny and Steve – Enjoy the Sweets”

Just in time for Easter weekend, “Sunny and Steve” from MPC’s NY office has a look as cute and cuddly as its rascally rabbit antagonist.

From MPC’s site:

[MPC] set out to create the distinctive look of the animation by instilling a retro palette that visually represents each character’s personality and correlates perfectly with the handmade office setting, including the set build, which was created from scrap cloth, styrofoam, and wood, as well as the character’s puppet-like limbs, the boss’s facial mole, Sunny’s vexing whiskers, and Steve’s slight scar.

Credits

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Yves Geleyn: Monster in the Closet

Yves Geleyn (Hornet) brings his trademark charm to bear on a chilling subject for States United to Prevent Gun Violence in “Monster in the Closet.”

CREDITS
Director: Yves Geleyn
Produced at Hornet Inc
Executive Producer: Michael Feder
Head of Production: Greg Bedard
Producer: Jan Stebbins
Editors: Joel Miller & RJ Glass
Assistant Editor: Stephanie Andreau
Storyboard Artist: J. Todd Anderson
Character Designer: Oren Haskins
Background Designer: Mark Boardman
Supervising Technical Director: Sang-Jin Bae
Lead CG Artist & Compositor: David Hill
CG & Compositing: Richard Kim
Modeling: Erwin Riau & Dan Fine
CG Animation: Sean Thorpe, Andrew Boccio, Emily Griswold
Lead 2D Animator: Mike Luzzi
Animators: Keelmy Carlo, Mark Pecoraro, Nivedita Sekar, Frank Summers
Animation Clean Up: Emma Noble
Development Producer: Kristin Labriola
R&D: Arman Matin

Edited by Joel Miller at Cut and Run
Assistant Editor: Tom Akey
Assistant Editor: Stacy Peterson
Producer: Melati Pohan
Executive Producer: Rana Martin
Composed by Mark Mothersbaugh of Mutato Muzika
Producer: Natalie P. Montgomery
Engineered by: Bradley Denniston

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Daniel Savage: Helium Harvey

Not sold on the idea of going back to school? Neither was Daniel Savage.

The NYC-based designer/director just released his animated short, “Helium Harvey,” a labor of love that doubled as self-directed education:

After much debate on whether to go to graduate school or not, I decided I would take part of 2013 off to explore storytelling and character driven narrative on my own. I turned down most commercial jobs (except the really exciting ones), read as many books as I could, explored things outside of my comfort zone, and made “Helium Harvey.”

It was completely self funded, teaching a few classes at NYU and online, as well as select freelance projects to help pay for it.

Q&A with Daniel Savage

Let’s rewind to before you decided to make Helium Harvey. You were considering going to grad school, right? Why?

I come from a graphic design background, so jumping into character driven narrative isn’t an easy task. It’s a different way of thinking. But I love the idea of cartoons and technology meeting, so that’s where my interest is.

Originally, I wanted to make a story app, but I felt I had a lot to learn in animation first.

How did you come to the idea of making a short film?
I guess it’s what everyone comes out of school with, so it made the most sense. Plus I had the idea of Harvey for a while, so I wanted to make that.

Do you feel that making Helium Harvey was a good substitute for going back to school? Or was it a different kind of learning?
It’s tough to say. I’m sure I would have a better film if I was surrounded by other people in the same situation, but I like to learn the hard way. When someone tells me something it goes in one ear and out the other. I think it depends on the person.

Looking back, are you happy you decided not to go to school? Are you considering still going in the future?
I am happy, it was a great year. I don’t think I will go back, I will always take a class here or there though.

How hard was it to fund everything yourself?
Not very hard, it was really about time more than money. My rent is super cheap, I was on my lovely girlfriend’s health insurance, and having a skill I’ve developed (After Effects animation) that I could help other people learn was my biggest asset. People got something valuable out of it, and I got enough money to make a film. I still took on a few fun jobs, which also helped pay for it.

For those that are thinking of doing the same thing, can you give them advice/warnings?
I would take it slow, do a month here and there (being freelance helps) to practice new skills before jumping into a project as overwhelming as a film.

Making of “Helium Harvey”

The making of montage is bursting with goodies, from concept art to time-lapsed After Effects sessions.

Bonus footage of the orchestra recording session after the jump →

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Blue Sky does Peanuts

FOX Family and Blue Sky dropped the first trailer for their forthcoming Peanuts film, slated for release on November 6, 2015.

From USA Today:

The filmmakers are keeping Peanuts’ plot details under wraps (“it’s about a round-headed kid and his dog, and that’s about as far as I’m willing to go,” says Craig). But the story will bring together the entire cast from the strips and Bill Melendez’s famous television specials, from Pig-Pen to Peppermint Patty.

Additions include the unveiling of Charlie Brown’s lifelong crush, known only as “the Little Red-Haired Girl.” Martino is excited about exploring the Peanuts world with detailed animation (“We’ll see that Snoopy has soft-white fur”) and exploring traditionally imagined realms such as Snoopy’s World War I fighter-pilot adventures.

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Art&Graft: “Trip” The Virgin Atlantic Safety Film

Long ago, Virgin Airways embraced the simple fact that no one pays attention to the poor flight attendants as they drone on mechanically about oxygen masks and flotation devices.

Why not use that time to share something genuinely entertaining, something that communicates the necessary safety information and conveys the playfully chic persona of the Virgin brand?

Take a Trip

The latest in Virgin’s flight safety film series, “Trip,” comes from Art&Graft. At over 5 minutes long, it’s an ambitious project. But the premise behind the film gave the team essentially unlimited creative freedom.

At the film’s opening, a drowsy passenger slips into a dream state while the flight attendant recites her safety spiel. We follow the passenger through a series of surreal vignettes inspired by genres of film, everything from sci-fi to westerns. Each scene communicates a core safety tip before moving on to the next unexpected scenario.

Process

Art&Graft shares a bit of their process on their website:

To bring our ideas to life, the A&G team combined an illustrative approach with exciting 3D and 2D animation techniques. All the character animation was produced using a traditional frame-by-frame technique – very labour intensive, especially when creating a 6 minute film, but the results look beautiful and are extremely rewarding!

Elements throughout the film were modelled in 3D; allowing us to ’wrap’ our illustrations around these models to keep the illustrative feel yet giving the scenes fantastic depth and space. This allowed all the camera angles to be planned out and ensure the 2D characters could then be animated in each scene with the addition of further textures and casted shadows.

More after the jump →

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Giant Ant: Men’s Health Magazine “How a Protein Becomes a Muscle”

Follow ingenious peptides through a visual essay explaining how muscle mass is created in the human body. Illustrations by the inimitable Mike McQuade, directed by Giant Ant for Men’s Health magazine.

Credits

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Celyn: Vitra “Map Table”

With a charming jewel tone palete and lovingly wrought 2D animation, designer/director Celyn (Nexus Productions) shows how simplicity and complexity can coexist in “Map Table.”

The spot’s main aim is to convey the modular nature of Edward Barber and Jay Osgerby’s Map Table desk, produced by furniture manufacturer Vitra. But in Celyn’s hands, the story becomes unexpectedly beautiful — and reassuringly human.

Credits

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