What makes a good producer?
There can be many misconceptions behind what a producer does. The short answer is, they do a lot! Thankfully, in this month's Guest Post we… Read more
The ethos of Giant Ant
What better way to start 2017 than with a new article in our Guest Post series by none other than Giant Ant? Please enjoy this… Read more
About the gender gap in motion graphics
We are thrilled to bring you this article by Isabel Urbina Peña. Outside of her design practice, Isabel is the creator of Yes, Equal, a… Read more
Dan Savage and the importance of community building
We are thrilled to bring you this month's guest post by none other than New York's very own, Dan Savage. Dan is an incredibly talented… Read more
Eve Weinberg on learning to code and bringing motion design to the browser
In this month's guest post, the talented and versatile Eve Weinberg discusses her love for motion design as well as her shifting perspective on the… Read more
4 things we wished we’d known before creating a VR experience in Unreal
Looking to create your first VR project? Considering the Unreal engine for development? Read the following post from Firstborn *very* carefully before jumping in.
Arting Everyday: Insights from 730 Days of Making Stuff
Editor’s note: We have removed the original guest article by Will Fortanbary. While we felt that Will’s article was a source of inspiration for many people… Read more
How I Learned To Stop Worrying and Start Loving the Graph Editor
Editor’s note: As part of our ongoing education series, we present a guest post from Nol Honig, co-founder of The Drawing Room and part-time professor… Read more