The ethos of Giant Ant
What better way to start 2017 than with a new article in our Guest Post series by none other than Giant Ant? Please enjoy this… Read more
SPECTRUM: Yussef Cole
For this month's SPECTRUM profile, we talked with Bronx-based motion designer Yussef Cole about experimentation, critical thinking and questioning meritocracy.
Dan Savage and the importance of community building
We are thrilled to bring you this month's guest post by none other than New York's very own, Dan Savage. Dan is an incredibly talented… Read more
Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation
"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline of Viacom's history, they uncover… Read more
Protecting your work and dealing with rip-offs, a chat with Katie Lane
Has your work been ripped off? As an individual or a studio, what can you do to protect your original works? To what extent does… Read more
Seasons of a creative: Joel Pilger on navigating our changing industry
In the motion design industry, competition is fierce, the landscape is vast and carving out a strategy for success can be an intimidating challenge. We… Read more
Are you a “bricklayer” or an art director? Chris Do explains.
Chris Do clarifies some of the controversial assertions he made in the "Rethinking Design Education" video that made the rounds on social media earlier this… Read more
“An insulting pitch,” email from MK12 co-founder Ben Radatz
Recently, MK12 was asked to pitch just to be considered to pitch "for real' on a job for a large, multi-national company. This did not… Read more
Flip the Script: The Underwear Perception
aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man behind it all? And, perhaps… Read more
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for… Read more
Producers, a moment, please!
Allison Maier and Barrett Brown, two students at the Ringling College of Art & Design, are conducting research aimed at improving the lives of producers.
Parallels in gaming and motion design: An interview with David Wolinsky of “Don’t Die”
As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in common. From aesthetic concerns to… Read more
Animate your way to Google
Each year, Google’s in-house agency, Google Creative Lab, combs the planet in search of promising young creatives to become “Fivers.” In Google’s own words: The… Read more
Confirmation Bias, Motionographer and You
Is Motionographer just perpetuating trends by posting only a small selection of work? We dive into the numbers and find out. BONUS: We present one… Read more
Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are… Read more
How to hustle: From animation to apps, Justin McClure Creative is the new model for small shops
"If your food source is becoming scarce, you need to adapt, migrate or find other means for survival." In an insightful interview with Justin McClure,… Read more
Author of “Design for Motion” talks industry, education and the state of design
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
Trends with Benefits
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest), Sander van Dijk, and Phil… Read more
MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,… Read more
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means… Read more
YES, EQUAL: A database of female creatives
YES, EQUAL is a growing database of female creatives working in a wide range of fields (including animation and motion graphics).