Crafting a digital comic: Q&A with André Bergs
André Bergs is no stranger to animation. And the iPad is no stranger to digital comics. But André’s recently released “Protanopia” sports a unique look… Read more
A look at the changing landscape of animation with Johnny Kelly
In this Motionographer Q&A we chat with Johnny Kelly about his recent work "Good Adds Up", a series of personalized films created for Facebook.
Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation
"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline of Viacom's history, they uncover… Read more
Marcus Eckert releases Squall for AE to iOS workflow
After months of anticipation (and beta testing), Marcus Eckert has quietly released Squall, a "a tool to read vector animations from After Effects and reconstruct… Read more
The design process behind Toca Boca’s infectious apps
Since 2010, Toca Boca has created over 30 apps that have been downloaded more than 100 million times in 215 countries. Their digital "toys" are… Read more
Clever Instagram-based escape the room challenge
I told myself I wouldn’t, but I got sucked into Red Lion Canada’s Escape Room challenge for the Toronto Silent Film Festival. 10 minutes later,… Read more
An interactive love story: Making Jeff Buckley’s “Just like a Woman”
Coders create an infinite love story machine. Motion designers tackle user experience challenges. These are the times we live in. We dive into the process… Read more
The key to Facebook Reactions? Animation (of course).
"Early versions were static and we knew animation would be key in making them more expressive. "
How to hustle: From animation to apps, Justin McClure Creative is the new model for small shops
"If your food source is becoming scarce, you need to adapt, migrate or find other means for survival." In an insightful interview with Justin McClure,… Read more
Yule Log 2.015
Your favorite digital holiday tradition is back! For the 3rd season in a row, the Yule Log project has invited artists from around the world… Read more
New Work from Moth Collective
It’s been quite a productive year for Moth Collective, and the London based trio is here again with more great work for a great cause! Continuing… Read more
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
No Particular Order: Thoughts on Non-Linear Storytelling
Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen
frankenSim, a weirdly entertaining web toy from Animade
Born from a collaboration between Animade’s interactive and animation teams, frankenSim is a colorful web toy masquerading as a monstrous operating system. In part, frankenSim is… Read more
airFIELD Sculpture by Dan Goods
airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.… Read more
From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding… Read more
Game of Thrones: Sword Experience
The wizards at Red Paper Heart just returned from San Diego Comic-Con, arguably the largest orgy of geek culture in the world, where eager fans… Read more
Sometimes it’s the simplest concepts that produce the most surprising results. Logan director Kenji Yamashita teamed up with Masashi Kawamura from creative lab PARTY to create a whimsical… Read more
Design I/O: Connected Worlds
Online, it’s hard to get a sense of the visceral impact that large-scale interactive works can have on users. You lose the immersion factor, and… Read more