SPECTRUM: Algernon Quashie
In this issue of SPECTRUM, Lilian Darmono chats with Algernon Quashie about challenging the status quo and drawing on music as a creative advantage
SPECTRUM: Anne Saint-Louis
For this issue of SPECTRUM, Lilian Darmono spoke with Anne Saint-Louis: designer, wife and mother. Based in Vancouver, Canada, she's also an assistant teacher at… Read more
SPECTRUM: Yussef Cole
For this month's SPECTRUM profile, we talked with Bronx-based motion designer Yussef Cole about experimentation, critical thinking and questioning meritocracy.
SPECTRUM: Tynesha Foreman
For our inaugural issue of Spectrum, we talked to Tynesha Foreman about being a black female animator and defining your own version of success.
Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation
"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline of Viacom's history, they uncover… Read more
Protecting your work and dealing with rip-offs, a chat with Katie Lane
Has your work been ripped off? As an individual or a studio, what can you do to protect your original works? To what extent does… Read more
Seasons of a creative: Joel Pilger on navigating our changing industry
In the motion design industry, competition is fierce, the landscape is vast and carving out a strategy for success can be an intimidating challenge. We… Read more
Ash Thorp shares process behind “NONE,” his latest personal project
Ash Thorp talks process, work-life (im)balance and spending the currency of time in this interview about his new short film.
Hilarious #TRUMPFACTS turn the Donald’s own language against him
Using Donald Trump soundbites as source material, London-based Cub Studio launched an ongoing series of snappy animations lampooning the Republican candidate.
Beyond title design: Filipe Carvalho on moonlighting and collaboration
Filipe Carvalho has collaborated with a number of leading studios and networks over the years, including Digital Kitchen, Sarofsky, Blur, HBO and FX, working on… Read more
Are you a “bricklayer” or an art director? Chris Do explains.
Chris Do clarifies some of the controversial assertions he made in the "Rethinking Design Education" video that made the rounds on social media earlier this… Read more
Making “Shell,” a disturbing personification of cancer [NSFW]
CG artist Daniel Ahrens created his short film, “Shell,” as a means of coping with the emotional fallout from his father’s struggle with cancer. Our… Read more
Flip the Script: The Underwear Perception
aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man behind it all? And, perhaps… Read more
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core… Read more
Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.… Read more
A dirty-mouthed seed takes on big agriculture in this hilarious short
Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for… Read more
Interview: Man vs Machine’s Simon Holmedal
As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for clients such as Nike, Toyota… Read more
Parallels in gaming and motion design: An interview with David Wolinsky of “Don’t Die”
As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in common. From aesthetic concerns to… Read more
How to make your skin crawl, the story of “Teeth” with Holbrooks
After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special Jury Recognition award from the… Read more
Seductive death machines: Making “The Night Manager” titles with Patrick Clair
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these objects becomes apparent in the… Read more