Seductive death machines: Making “The Night Manager” titles with Patrick Clair
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these objects becomes apparent in the… Read more
“Forms in Nature,” in-depth process with Chromosphere and David Kamp
Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram @nelsonboles Chromosphere // Twitter @chromosphereLA… Read more
School Profile: CalArts
Conceived by Walt Disney in 1960 and established through a merger of two older art schools, CalArts is one of the nation's premiere institutions for… Read more
Process: The Feel Good Bakery
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known. The spot's director explains why… Read more
Boomerang Mono: The collaborative birth of an animated typeface
"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!" We interview motion designer Andrew… Read more
Tidying up for the muse: Interview with Liz Blazer, author of “Animated Storytelling”
Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to final render. In our chat… Read more
Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are… Read more
Author of “Design for Motion” talks industry, education and the state of design
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
Trends with Benefits
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest), Sander van Dijk, and Phil… Read more
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the… Read more
MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,… Read more
School Profile: Ringling College of Art & Design
Our second school profile looks at Ringling College of Art & Design's Motion Design program
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means… Read more
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Are brick and mortar design schools worth it?
An engaging interview and a follow up article from two leaders in online education for motion design challenge the value of traditional four year design… Read more
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism… Read more
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of… Read more
Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon
Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical details behind the promotional short,… Read more
Blind: Looking back on 20 years
How do you survive 20 years in a business that reinvents itself every five? We chat with Chris Do, founder of Blind, about what he's… Read more
Exclusive interview: Plenty takes on Alice in Wonderland for Good Books
Argentinian studio Plenty shares the hybrid 2D/3D process behind their ambitious project for Good Books.
Artist Profile: Sean McClintock
With nearly 20 years experience under his belt, Sean McClintock has done a little bit of everything. From the early days of Flash during the… Read more
What is web animation? Rachel Nabors explains it all.
Web design and motion design have been on a collision course since the early 2000s. Today, they’re finally merging, spawning strange new fields — and… Read more