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Posts tagged as sci-fi

UFO: Nissan Juke “What If”

What starts as car porn (albeit very good car porn) turns into an elegant sci-fi dream.

Nissan Juke “What If” was directed by Sebastien Cannone (UFO). Killer sound design by Echolab.

Credits

Client : Nissan
Product : Juke
Director : Sebastien Cannone
Production : UFO ufolabel.tv
Post Production : Mathematic.tv
Agency : TBWA / Else
TV Prod : Mélanie Bernard
Creatives : Rudi Anggono, Cecilia Astengo
Emilio Pastore, Gaelle Guillou
Account : Tomas Olabarri, Hafida Derouiche
Sound Design : Echolab.tv (director version)

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Bradley G Munkowitz: Oblivion Screen Graphics

Joseph Kosinski’s latest feature, Oblivion, releases today in the US, and with it comes an impressive onslaught of screen graphics directed by Bradley “Gmunk” Munkowitz.

Like the work he directed for Tron, Munkowitz’s design for Oblivion is brimming with details. Munkowitz and his team oversaw the production of assets for scores of contexts, including an interactive light table, cockpit elements for the “Bubbleship” and HUD elements for various equipment and weapons in the film.

The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop.

The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika’s Light Table, or the various diagnostics in the air using the Jack’s Bubbleship.

For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions.

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Kaleb Lechowski: R’ha

“R’ha” ups the ante for solo writer/director/animators, proving that while the barrier to entry for solo animated filmmaking is lower than ever, expectations for production quality are rapidly rising.

Lechowski, 22, modeled most of the short’s assets in Blender and used Maya for shading, rigging, animation and most of the rendering (with Mental Ray). He leaned on¬†zBrush for sculpting and Nuke and AfterEffects for compositing.¬†Lechowski created “R’ha” during his first year studies at Germany’s¬†Berlin Mediadesign Hochschule.

Sound by Hartmut Zeller, voice acting by Dave Masterson.

Thanks to Thane for the tip!

 

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Marc Rienzo / Digital Domain Media Group: Amazin’

These CG shorts created for the New York Mets, are both cinematically lush with beautiful attention to detail and design.

Directed by Marc Dominic Rienzo, he and his team at the recently closed Digital Domain Media Group, first crafted the original film “Amazin’.”¬†The Mets loved it so much, they asked Marc and the team to make two more vfx-induced shorts targeting a younger audience, hence the birth of “Heads Up Display” and “The Ball Unleashed.”

**Recently updated with breakdowns.

I recently caught up with Marc to ask a few questions on the process and he was nice enough to share some great insight and fun imagery into the making of these films.  Be sure to also check out the DD/Mets action figure and baseball cards! Love those.

Q&A with Director Marc Dominic Rienzo

These are not the typical baseball films we see promoting an mlb team. How did these come about? 

“Amazin’” was initially created as a history-based, nostalgic, traditional baseball piece. It was so well received, we were then asked to do more. This time, they wanted the visual effects to be more visible and pronounced. The intent ¬†was to connect with a younger audience and show them baseball in a totally new and exciting way.

More process imagery and interview action this way ‚Üí

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Maxim Zhestkov – Toca me 2012


Sci-fi / Noir open titles sequence for TOCA ME design conference. By Maxim Zhestkov & Marcelo Baldin.

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BLR: Keloid


BLR’s trailer for Keloid looks promising. And a bit terrifying.

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Azureus Rising

Azureus Rising is a proof of concept developed by the San Diego production company Black Sun Entertainment. We know very little about them other than the fact they created a pretty epic piece in hopes of fleshing it out into a feature film trilogy. Independently, I might add.

The basic premise thus far involves a ‚Äúheroic freedom fighter‚ÄĚ pitted against a mecha-scorpion. We aren‚Äôt entirely sure about his motivations but he definitely has some impressive talents navigating his way through the hyper futuristic metropolis he inhabits.

Motionographer’s Harm got a little bit more info from the director, David Weinstein, when he asked him about how much story can be crammed into 5 minutes. A note we pulled, as it turns out, from the Q&A from Black Sun Entertainment’s site and not from conversation with the director.

That’s the thing. With 5 minutes‚ÄĒhow much story can you really get? I knew I could not get a emotional reaction with only 5 minutes of screen time. There’s no time to set up the characters so you feel like you can relate to them, and then watch how they handle and react to the events that unfold around them. For me story is about showing change. The change in a character‚ÄĒor the changes in the world and the hero’s impact on those transformations. So instead of trying to half ass my story into a 5 minute short film, I opt to make a exciting visual display of the world and the character in action.

The 5 minutes do fly by rather fast, but in a good way. We look forward to seeing more from Black Sun Entertainment and the budding saga of Azureus.

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