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Posts tagged as science

Cosmos: A Spacetime Odyssey

“Cosmos: A Spacetime Odyssey,” the reboot of the classic science TV series helmed by Carl Sagan that aired in 1980, should be required viewing for all of us.

In “Cosmos,” artful visual effects and elegant motion design inform and delight in equal parts. Animation is as essential to the success of “Cosmos” as the lovable hosting talents of astrophysicist Neil deGrasse Tyson.

All-Star Team

With executive producer Seth MacFarlane behind the show and a 13-week run on Fox and National Geographic, the creators of “Cosmos” are going toe-to-toe with primetime. The premiere launched opposite AMC’s “The Walking Dead” and ABC’s heavily promoted “Resurrection” and still managed to rake in an impressive 8.5 million viewers.

Brannon Braga, co-executive producer and director, is no stranger to space drama. He co-wrote “Star Trek: First Contact” and executive produced all of the Star Trek series after the original.

Co-directing from behind the camera is DP Bill Pope, best known as the cinematographer for “The Matrix.”

Then there’s Rainer Gombos, visual effects supervisor of “Game of Thrones” fame. VFX shots themselves have been handled by a who’s who of facilities including Framestore, BUF, Tippett Studio, Atomic Fiction and Montreal’s Mokko Studio.

Not too shabby.

The Title Sequence

The title sequence (seen above) is as thoughtful and jaw-dropping as the show itself.

Created by BBDG (Shaun Collings and Curtis Doss), the opener oscillates between the cosmic and the microscopic, the tangible and the ethereal. Like the show, the sequence uses the power of metaphor to draw parallels between the mysterious grandeur of the universe and the grand reality of our everyday lives.

Character Animation

The animated sequences produced by Kara Vallow (with whom MacFarlane has a long working relationship) and Six Point Harness are an alternative take on the live-action based historic segments from the original “Cosmos.”

In an interview with Geekosystem, Vallow explains the reasoning behind using animation:

Seth [MacFarlane] thought that [using live action for the historic segments] was going to be prohibitive in this incarnation of the series, because viewers are much more sophisticated now than they were then in terms of historical time periods being recreated by Hollywood. We’re attuned to seeing big budget period movies and costumes and stuff, and in the original series they were done very low budget.

I don’t think they thought that viewers were going to accept that now, and they didn’t have the time to do a big budget Gosford Park type imagining of the narrative. So, it was Seth’s idea to do those in animation.

Watch it online

Full episodes of “Cosmos” can be viewed on the official site and on Hulu.

Watch the entire first episode after the jump →

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Particle Fever

MK12 handles the daunting task of creating graphics for the fascinating documentary, Particle Fever.

No, it’s not about emitters or solvers — it’s about the fabric of the universe. Showtimes and purchase information on the official site.

Tip ‘o the hat to Todd Akita.

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Giant Ant: Men’s Health Magazine “How a Protein Becomes a Muscle”

Follow ingenious peptides through a visual essay explaining how muscle mass is created in the human body. Illustrations by the inimitable Mike McQuade, directed by Giant Ant for Men’s Health magazine.

Credits

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Kim Taylor: A Living Moss & Celestial Dynamics


Two animations by London-based Kim Taylor, whose works often explore the imagery of science and nature.

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ManvsMachine for Science Network

London-based ManvsMachine creates a series of first-class ID’s for Discovery’s Science Network under the concept: “Question Everything”. Credits on the site.

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Jamie Stone and Anders Jedenfors: The World According to …


Now online: Jamie Stone and Anders Jedenfors’ whimsical sand-art series, The World According to …, which explored space travel, recycling and electricity for Channel 4 back in 2008.

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