Chris Weller updates Pac-Man in “Goodnight, Sweet Pak Man”

CartoonBrew talks to Chris Weller about re-imagining Pac Man for the Tarantino generation.
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Want to be on Motionographer? Submit your work here! |
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May 15, 2013 June 4th is almost upon us which means it’s nearly time for See No Evil’s! This time we are joined by VFX aficionado’s Analog Studio.
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May 13, 2013
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Estudio Ronda is back with these awesome funky characters for Nick! Impossible not to love it! May 6, 2013
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April 15, 2013 New stuff from Plenty! With these ID’s for NICK, they have created a nice “handmade look” combining frame-by-frame animation and 3D. You can check out more details of the project right here.
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Posts tagged as video games
Chris Weller updates Pac-Man in “Goodnight, Sweet Pak Man”
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the game is set in the richly detailed (if comparatively compact) world of Dunwall, a whaling town that’s crumbled into chaos. Working with agency Rokkan and Bethesda, Psyop created three prequels, “The Tales of Dunwall,” to help promote the game prior to launch. Each video contributes to the backstory of the game, but the visual style was intentionally a departure from the look of the game. Each frame has a painterly, illustrative style full of the kind of details you can only get from hand-wrought work. We caught up with Psyop’s Jon Saunders, Creative Director for the project, to get some insight into the process behind the work. Where did this job come from?
What was the brief like? Was the story already worked out?
Need for Speed SHIFT Trailer
8-bit WaterslideTea&Cheese mixes stop-motion animation and 8-bit graphics in 8-bit Waterslide (Thanks, Kris!) Warp WhistleThis is cute (in a nerdy way): Mario warps himself to the big city in Warp Whistle (Thanks, Erik!) |
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