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Posts tagged as video games

EXIT 73 Studios: Coin

“Coin” begins as a rather humble homage to fighting games of yesteryear, an 8-bit nod at nostalgia with lovingly crafted keyframes.

Then things get awesome.

More than just an epic fight scene, “Coin” is an odyssey told through the language of kicking ass. While mopping up the screen with hundreds of foes, the short’s hero journeys underwater, into outer space, through the belly of a whale and into the circles of hell. There are plenty of references to video games from my childhood, but even without that esoteric knowledge, it’s a wildly fun ride.

“Coin” was directed and animated by Chris Burns (Exit 73 Studios) with music, sound design and compositing by Bob Fox.

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Chris Weller updates Pac-Man in ‚ÄúGoodnight, Sweet Pak Man‚ÄĚ

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CartoonBrew talks to Chris Weller about re-imagining Pac Man for the Tarantino generation.

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Process: Psyop’s Prequels for Dishonored



Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the game is set in the richly detailed (if comparatively compact) world of Dunwall, a whaling town that’s crumbled into chaos.

Working with agency Rokkan and Bethesda, Psyop created three prequels, “The Tales of Dunwall,” to help promote the game prior to launch. Each video contributes to the backstory of the game, but the visual style was intentionally a departure from the look of the game. Each frame has a painterly, illustrative style full of the kind of details you can only get from hand-wrought work.

We caught up with Psyop’s Jon Saunders, Creative Director for the project, to get some insight into the process behind the work.

Where did this job come from?

We feel very fortunate to have been approached by Rokkan and Bethesda to help create these webisodes. From the onset, the creatives we worked with, Charles Bae and Regi Jacob, were very collaborative and extremely cool to work with. It became one of the best creative partnerships I have yet to be a part of.

What was the brief like? Was the story already worked out?

The initial brief came when the whole project was still very much up in the air in regards to visual look and direction. There was no story yet, just the idea. Charles and Regi wanted a back story for the game that was reminiscent of a fairy tale or folklore for the world of Dunwall.

Exclusive making-of materials after the jump…

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Need for Speed SHIFT Trailer

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Great energy and stunning visuals in the Need for Speed SHIFT Trailer from Nieto. Production: Paranoid. (Thanks, Fernando!)

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X Games

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Otis students Daniel Kim and Younsung Kwack bust out this spec project for X Games

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8-bit Waterslide

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Tea&Cheese mixes stop-motion animation and 8-bit graphics in 8-bit Waterslide (Thanks, Kris!)

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