Crafting graphics for the Oscars: An interview with Henry Hobson
Like people who tune into the Super Bowl just to watch the ads, I turn on the Oscars just to watch the graphics. The opening… Read more
Interactive experiences at the human scale: Making CenterStage with Andrew Bell and Lutz Vogel
It’s rare that a single project can sum up the possibilities for the convergence of motion design and interactive experiences the way that CenterStage does. Created… Read more
Motion Design: 10 Second Survey
Lilian Darmono, Lola Landekic, Victoria Nece and Bran Dougherty-Johnson have put together a quick (10 seconds or less) survey to get a basic sense of… Read more
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
Those interested in the future of animation often cite interactive as a new horizon. Patrick Smith, better known as Vectorpark, has been fusing his own… Read more
Motionographer Podcast: Making “Anomaly”
Set against the space-race canvas of the 1960’s, Anomaly is inspired by the traditional Christmas Nativity and explores, through a modern-day lens, the events of… Read more
VR storytelling wars begin, but will anyone be watching?
As predicted in my earth-shattering post, “6 Motion Design Industry Predictions for 2015,” augmented reality (AR) platforms like Magic Leap and Microsoft Hololens and virtual… Read more
Gregory Herman updates
Designer/director Gregory Herman is a rare individual. He is a hurricane of positive energy, and his approach to work is no less intense. His recently… Read more
See No Evil February
Tuesday 3rd February See No Evil presents an evening with wunderkind director Greg Barth.
Pep Rally is born
PepRally has quietly launched. The studio is part of a growing trend of director/designer/animators creating new opportunities for work that fall outside the normal scope of freelance.… Read more
Fibonacci Zoetrope Sculptures
Stanford design instructor John Edmark has rethought the zoetrope with beautiful 3D-printed sculptures that animate when filmed in sync with a strobe light. Explains Edmark: These are… Read more
Jack Black explains why he loves California, and it is awesome
Nicolas Ménard is a graphic designer and animator with a distinctive voice. Jack Black is a comedian and musician with a distinctive take on humor.… Read more
6 motion design industry predictions for 2015
Somehow, 2015 is here. So I dug up my crystal ball (a Times Square snow globe from 1987), put on some trance-inducing music and visited the… Read more
See No Evil December
Tuesday 2nd December See No Evil presents an evening with director Noah Harris & Brazilian illustrator Clayton Junior.
Chris Phillips Site Update
Another one of Buck’s finest recently update their website. This time it’s Buck NY’s very own multifaceted Art Director Chris Phillips. Chris’ portfolio has outstanding… Read more
From Costco supervisor to computational artist, Albert Omoss blazes his own path
In the early days of my career, I bought into something I now call “The Myth of the Rockstar.” It goes like this: You are… Read more
[NYC] Digital Labor Conference
This weekend in New York, the New School’s Department of Culture & Media is hosting a conference entitled DIGITAL LABOR: SWEATSHOPS, PICKET LINES, BARRICADES. An… Read more
Geoff McFetridge: What The Pluck?
Geoff McFetridge… Blue Oyster Cult… AND animation for a cause! Be still my heart. <3 UPDATE: The animation studio that helped this piece come to life is… Read more
See No Evil October
Tuesday 7th October See No Evil presents an evening with design and animation super team, Found Studio.
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon… Read more
Profile: Tom Rainford
For the first in our Profile series, Motionographer's Joe Donaldson chats with UK-based Tom Rainford about his unique approach to the industry.
Elastic: MTV Video Music Awards 2014 (case study + interview)
Brandon Lori dives deep into the elegant package for MTV's signature event.
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
School of Motion’s Joey Korenman talks design education and work/life balance
Working out of his HQ in Sarasota, Florida, Joey is blazing his own path, one tutorial at a time
Motion Conference 2014
Motion Conference is coming up August 15-17. The lineup includes Mark Coleran, Brian Bowman, Vinicius Naldi and nice cross section of others.