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Samurai by RealtimeUK

Short, Simple, Samurai by RealtimeUK

Posted on 23 February 2010 |

Tags: , , , ,

  • Ruoyu1

    Holy Shit, Cool to see realtime UK finally doing some character work. Although this is internal, the quality is pretty top notch. Only crit would be the facial animations, its not quiet convincing just yet. But this is just nitpicking. EVEN avatar has problems with facial animation. Knowing how difficult it is to do facial animation, this is quiet the achievement. 3d Max FTW!!!

  • http://evananthony.com BaconIsGood4You

    Extremely impressive CG but why try and mimic live action with animation? The camera work, art direction, and character animation ignore the potentials of the medium it was created in.

    That said, great storytelling and awesome work!

    • http://www.williamwallace.tv thewilliamwallace

      If the initial approach was a photo-realistic fight sequence, why question the outcome in terms of camera work and character animation? They were used to tell a story, saying those techniques ignored the potentials of the medium seems a bit contradictive. Just saying, it seems like your disagreeing with they’re direction in terms of style.

      The piece is insane, love the blood splat being flipped when it cuts to the blue samurai.

      • http://evananthony.com BaconIsGood4You

        Yeah, you’re right. To be more clear I am questioning trying to achieve photo-realism when it could reasonably be done with actual photography. But I’m being picky – badass work.

        • Ruoyu1

          realtime UK is mostly a CG studio with clients in the video game industry. Its just the nature of their work

  • scheme_a

    Very subtle nuances are giving personality to the characters. Amazing work.
    I also love how the choreography was true to chanbara-esque Japanese sword fighting.