Meindbender: The Pirate
Is it all CG? Wow. Fantastic Cartoon Network bump from Meindbender.
(found via @gui_mm)
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Want to be on Motionographer? Submit your work here! |
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May 15, 2013 June 4th is almost upon us which means it’s nearly time for See No Evil’s! This time we are joined by VFX aficionado’s Analog Studio. May 13, 2013
May 10, 2013
May 9, 2013
Estudio Ronda is back with these awesome funky characters for Nick! Impossible not to love it! May 6, 2013
May 2, 2013
May 1, 2013
April 29, 2013
April 28, 2013
April 26, 2013
April 22, 2013
April 20, 2013
April 19, 2013
April 17, 2013
April 15, 2013 New stuff from Plenty! With these ID’s for NICK, they have created a nice “handmade look” combining frame-by-frame animation and 3D. You can check out more details of the project right here.
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April 10, 2013
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Meindbender: The Pirate
17 thoughts on “Meindbender: The Pirate” |
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Fantastic work, great design, toon rigs, and rendering. Is this maxwell render as well? If so I’m heading that way real soon.
I read it took 16hs per frame to render. The project was about to be done in 4 months and the deadline was extended to 9. Insane rendertimes but the best realistic look ever.
amazing work, loved meindbender since the duplicators.
-Maybe we can have a behind the scenes or interview on this one instead of more ‘F5′, ‘you’re almost there’ and whatnot self promotion stuff…
Hey Jens, yes it’s a great piece, blows me away too. As for F5 self promotional stuff, understood but be a little understanding. For all those involved this has I imagine been a huge thing in the making. And if 2009 was anything to go by, it will be incredible…
For a site that’s abolished all ads, you can put up with a little self-promotion, can’t you? It’s just a few posts, and it means the world to us.
Thanks, Jens.
I’m sure F5′s a great thing and I know how hard it is to pull even small things off. I don’t think it’s wrong to do a little self promotion. It just felt like a lot when looking over the first page at the moment.
This is so beyond solid. Amazing work as usual from Meindbender.
hey wow. there aren’t any ads. cool.
why did you banish them, out of curiosity? objectivity?
Yeah, and we just wanted things to be cleaner. Purer. It’s part of a larger plan that we’ll be unveiling soon.
Really amazing work, the pirate is stunning.
This piece is really a benchmark piece…..It really shows the perfection that rendering technology has arrived at. This is as photorealistic as any 3d I’ve ever seen….It marks the point in which we went from being able to tell that something is very good 3d to being indistinguishable from live action. To me it proves Maxwell to be the most realistic renderer.
I think the description comment says it all…”Is it all 3d”….based on this interview with Meindbender about their workflow…I think it is.
http://features.cgsociety.org/story_custom.php?story_id=5493&page=2
Beginning of the interview
http://features.cgsociety.org/story_custom.php?story_id=5493&page=1
Brilliant! The sound design is incredible, too.
This is so great! Amazing animation, a very 2D handmade feel, specially on the parrot, I loved it. And the music reminds me of “The Secret of Monkey Island” and this can only be a good thing.
From top to bottom, start to finish, an amazing piece. It’s 3d (I think), and what’s great about it is that it doesn’t simply try to emulate claymation, it shows how you can use technology to evoke that claymation feeling, and then nuance the animation to do things you CANNOT do in claymation.
Expertly done.
…ryan
you need a huge render farm to render in maxwell. :P this was took from the softimage mailing list. 16 hs a frame is insane!
“Or in this case, they didn’t have a deadline.
Which mean that their planned 4 month project in fact took 9 months to finish.
Just got new info on the render times, it was 16 hours and not 14.”