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BMW: Pursuit Across Europe

bmw2.jpg

I’m posting BMW’s Pursuit Across Europe mainly for the stylized 3D cutscenes by Electric Umbrella, but honestly I dig the gameplay, too. I’m amazed at the job Artificial Duck did on the Actionscripting. The agency, Interone Worldwide, also deserves some credit for having the vision to pull off such an ambitious project.

Posted on 4 April 2007 |

2 thoughts on “BMW: Pursuit Across Europe

  1. Interesting treatment. I assume the textures are painted not cell shaded?

    The game reminds me of FZero for SNES for some reason.
    Mode 7, sprite based games in general I guess. :-)

  2. Great post. I love the style and am equally impressed with their ability to cohesively apply it to both 3d cut pieces and interactive sections.

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