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nailgun* for Universal

nailgun* recently posted a redesign for multi-national network Universal. (Yes, that Universal.) It’s a beautiful set of semi-narrative vignettes all viewed through a stylish, sleek lens.

universal.jpg

Massive props to nailgun* for—well…nailing the color control on this project. They took an extremely limited palette and suffused all the visuals with a jewel-like brilliance that is perfectly coordinated with the live action. That combined with nailgun*’s fluid motion and animation sells me on the whole package.

Posted on 2 October 2007 |

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14 responses to “nailgun* for Universal”

  1. Comment by dom:

    Justin, we’ve got 3 talented SCAD alumns credited on these!

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  2. Comment by squares:

    in a bizarre way these feel like they have an 80’s feel to them. the subject matter of the pieces themselves isn’t anything new. I mean, they’re in super 3D land, but I feel like they’re out of touch. but then again… it’s for universal. nailgun did a good with the visuals.

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  3. Comment by staticjoe:

    captivating visuals, but it seems like something is missing to me. Definitely almost has an 80’s feel to me too. maybe it’s the soundtrack that takes away from the clips.

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  4. Comment by joe_walker:

    I agree with staticjoe. Something IS missing. There’s so much going on for such a weak concept — I almost don’t get it.

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  5. Comment by plus385:

    go SCAD, I am an alum myself. It is becoming a household name.

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  6. Comment by habitat:

    there are quite a few noticeable errors in the keying on a lot of these. Particularily the “whats on” video.

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  7. Comment by plus385:

    “there are quite a few noticeable errors in the keying on a lot of these. Particularily the “whats onâ€? video.”

    the dirt to the right of the final woman’s head? also, wonder if the “universal” logo is supposed to pop off?

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  8. Comment by monovich:

    The ideas seem a little lean, but the visuals are nice. I launched that network at the place I used to work, so its interesting to see how the design evolved into something more modern.

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  9. Comment by jamesw_2300:

    Beautifully done but the direction and soundbed have a very early 90’s ‘Disney Epcot Center’ feel to them, do you know what i mean?

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  10. Comment by habitat:

    “the dirt to the right of the final woman’s head?”

    yes, the light wrapping is also a tad too extreme in a lot of areas. might be just the compositor in me, but I sure hope these are addressed before i see this on air or it will irk me to no end. ;) .

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  11. Comment by double a:

    These are very well done. I like the little stories (even though they are a bit opened ended). I get the network via satellite and i must say this is a huge step in the right direction for the look of their network.

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  12. Comment by david:

    Windows is my favorite. Also, I don’t think that elevator is up to code.

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  13. Comment by L3nZ:

    i think the dirt is caused by QT compression?

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  14. Comment by tinapinxit:

    Doesn’t work for me. Sure, it’s nicely executed. But it’s cold, and it most certainly doesn’t say “universal”. I always assumed that Universal’s branding was, ..well, supposed to be universal, but somehow these spots focus on the shiny people and the shiny buildings and the shiny world enclosed in a perfect shiny bubble.
    I actually think the old spots were more powerful.

    But the colors are pretty.

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