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Nokia Style Guide

Taking illustrations from James Taylor as their starting point, James “Mutanthands” Wignall and co-animator Mark Warrington built a little Pied Piper narrative for agency fivefootsix, who approached Mainframe needing an animation style guide for Nokia.

Taylor’s illustrations are full of character on their own, but in the hands of Wignall and Warrington, they spring pleasantly to life. I’ll be curious to see how Nokia uses this project. It could be the start of an interesting new direction for them.

Posted on 27 May 2008 |

  • http://www.briangossett.com/ Brian Gossett

    Love it James! Love the illustrations but the animation is definitely top notch. Bravo!

  • http://bocamotion.tv boca

    Superb!

  • casey

    not a fan, but interesting.

  • http://www.stoo.tv StuartL

    Really really nice work.

  • http://www.concere.com/ igor

    i love it much. wignall is on top

  • Shin

    very lovely!

  • http://www.wyldstallyons.com Natters

    This is so cute jim bob! Colour pallete is v classy too.

  • Clucky

    What exactly is an animation styleguide???

  • http://www.mutanthands.com mutanthands

    thanks for the comments gang!

    Clucky – Good question, it baffled us a little too. I think it’s more to do with atmosphere, feel good factor, pace and a sense of community that they want to get across with their future animations, rather than a visual style i guess. Hope that makes sense!

    • Clucky

      so this means future animations will not necessarily feature these illustrations?
      and was the brief a little vague at first and if it was, how did things get clarified as things progressed?

      Not sure I understand the ‘sense of community’…
      it’s a neat piece, regardless…

  • http://www.likesyrup.com/ Likesyrup

    Very cool and well done.

  • http://www.pmcgraphics.com PMC

    Nice work James, may I ask how you did the walk cycle? Is it a bunch of 2d drawing? Or some kind of distort in AE- it looks fab!

    Pete

  • http://www.mutanthands.com mutanthands

    Hiya Pete,

    The walk cycle was a bunch of 2d drawings. Looked into ae distortion and hinged limbs, but it wouldnt give the right kind of animation style!

  • http://www.pmcgraphics.com PMC

    Cool- fair play!