“Look-See” and allowing your surroundings to shape your process

“Look-See” is what happens when you combine a profound understanding of percussion with impeccable timing.

Brooklyn’s own Dan Savage recently teamed up with Ambrose Yu to bring together the short, a rich, experimental sequence of events set in a stark geometric world that jumps in and out of positive and negative space — all expertly timed to Ambrose’s novel sound design.

What is most striking about Dan’s new film is that he not only let the process influence this piece but also his surroundings.

As Dan puts it,

Winters in NYC are brutal, so I decided to head west for all of February. My plan was to spend the month focused on a personal project and let unfamiliar surroundings alter my perception, hopefully providing a unique outcome.

I particularly enjoyed this insight behind the making of his new film:

Before heading to LA, I spent 2 nights in a Reno Casino. Holy hell, what a dump. I’ve never felt so trapped, but as I hoped this inspired one of my favorite scenes.

Feeling Trapped in Reno

Head over to Dan’s blog to learn more about his work vacation and the making of “Look-See.”

Credits:

Direction, Design and Animation: Dan Savage
Sound Design: Ambrose Yu
Special Thanks: Justin Lawes

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About the author

Joe Donaldson

/ www.jodie.work
Joe Donaldson is one of the editors of Motionographer. Working closely with Justin Cone, their hope is to help grow our community while celebrating the exceptional work being created on a daily basis. Additionally, Joe recently joined Ringling College of Art and Design where he works as a professor in the Motion Design department. Before joining Ringling, Joe worked as a director, designer and animator in Chicago, New York and Los Angeles, and has had the honor of directing work for clients such as Apple, Google, Facebook, Instagram, The New York Times and Unicef.

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