The character is actually the product of Assembly’s Alex McCleod, who has this to say:
The jelly-man came from our GPU-powered simulation testbed, which gets new features every time we use it. It’s usually a fluid simulator, and it’s generally real-time, so instead of trying to keyframe a plausible flopping animation, we just recorded an interactive session of pushing, pulling and swirling a man-shaped bundle of infrangible liquid, and we kept the highlights.
Another product of the same simulation system:
It’s also great for creating tentacle animations, like these:
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The “jelly-man” sequence of “Inside Out” leaped out at me. I asked director Jonny Kofoed if it was inspired by Albert Omoss’ experimental artworks.
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Download File: https://s35726.pcdn.co/wp-content/uploads/2017/03/JellyMan_BIG.mp4?_=3The character is actually the product of Assembly’s Alex McCleod, who has this to say:
Another product of the same simulation system:
It’s also great for creating tentacle animations, like these:
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Download File: https://s35726.pcdn.co/wp-content/uploads/2017/03/Tentacles-1.mp4?_=4