Player II – Daniel Marsh | ABSTERGO – Assassins Creed Shadows

Step into a glitch-ridden dystopia with Abstergo, a cyberpunk animated short that crackles with neon-soaked paranoia.Crafted by Player II, this retro-futuristic fever dream drags viewers into a world where pixelated skyscrapers bleed VHS static, and rogue AI whispers through synth-wave distortions. A blend of hyper-detailed 3D animation and fragmented glitch elements.Follow a hooded hacker navigating a labyrinth of corporate surveillance, where every frame thrums with cybernetic dread.

Abstergo is a sensory overload, weaponizing nostalgia and tech to ask: Who controls the code—or does the code control us?

 


Client: Ubisoft
Production Co.: Player II
Director: Daniel Marsh
Producer: Guillaume Audibet
Line Producer: Jeremy Dumetre
Coordinator: Albim Gueheneuc
Supervisor: Thomas Renault
Concept Artist: Friendly Robot, Julien Michel
Character Artist: Remy Maatouk
Rig: Guillaume Boudeville
Previz: Valere Amirault
Animator: Charline Parisot
Enviro Artist: Loic Frimat, Francois Heysen, Johanne Koffi
Lighting: Martin Teillet
Groom: Jade Astoux
Motion Artist: Pauline Girard, Colin Toupe, Max Loriot, Vincent Petitjean, Yann Roussel
Lead FX: Thomas Renualt
FX Artist: Paul Charpentier, Olivier Colchen, Bastien Oger
Compositing: François Vico, Léo Kiner
DMP: Quentin Collombet

Music & Sound Design: Zelig Sound