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Archive for August, 2006

Thundercats Opening

Man, the Thundercats opening was pretty bad ass. Constantly flowing imagery, explosive transitions and liberal use of energy beams combined with a wicked soundtrackâ€â€?well, that’s motion graphics gold!


All right, so technically it’s all cel animation, but I’d argue that it qualifies for motion graphics just the same (further muddying my already vague definition of the field).

Thursday, August 31st, 2006 | 13 Comments »

Non-Native Species / PikaPika

Stardust: Non-Native Species
Promoting California Cleanup Day, Stardust was recetly called upon to produced a :30 spot entitled “Non-Native Species”. The character CigEgret makes it’s comeback from last year’s Cannes Advertising award-winning campaign by Goodby Silverstein & Partners. Visually the spot takes every aspect on screen and alters it’s health – so to speak.

PikaPika: In Los Angeles

In the darkness of the night lies a gathering of light-artists that turn high exposure photography into animated form. Nothing is forgotten in their creativity – bouncing balls, travelling ghosts to even urinating men! These guys (who are continously expanding) work 3 hours during the night with an 8-10 second exposure. I would love to explain more about it but I cant read the descriptions. Alot of fun!

Watch the 4 minute video
Watch small clips 1
Watch small clips 2
Gif animations
The 4-minute clip was nominated at The Ottawa International Animation Festival.

(Thanks Seth for the alert)

Thursday, August 31st, 2006 | 1 Comment »


Netherlands-based Studio Smack was commissioned by the Museum de Beyerd in Breda to create “Kapitaal,” an interesting look at the ubiquity of signs (I mean that in a semiotic sense) in urban landscapes.


At first, I mistook this for an attempt to filter only ad-related signs, but then I realized Studio Smack were including all signs, from ATM messages to the LED display of a digital alarm clock. It’s a clever way of looking at our world, and it’s remarkable how well you can reconstruct an environment using just these visuals clues. Watching the video on mute doesn’t diminish your ability (much) to accurately identify the spaces used in the video, which is a testament to how ingrained particular forms of signs have become in our perceptions of place.

I’m not really sure how Studio Smack pulled off this piece, but I have a feeling it involved a ton of work. I’m fairly certain it’s almost entirely 3D with some rotoscoped people here and there. I’m sure they had tons of reference video, from which they may have borrowed some tracking data. At any rate, it’s a very nice piece, and will work within the museum context for which it was created.

Thanks, Seth!

Monday, August 28th, 2006 | 6 Comments »