BassAwards 2014 are open for entries, as this quirky promo from NOMINT announces.
In Dvein’s latest short, “We Wander,” you won’t find CG fluid sims or virtual Rube Goldbergs of visual oddities. Instead, you’ll find haunting visuals of animals carousing in the dusky liminal spaces between darkness and light, nature and civilization and hunted and hunter.
Each shot crackles with graphical clarity, despite being a live action production. The sound design, foley work and music add a hyperreal edge to every animal movement, creating a surreal, visceral undercurrent to the strange narrative that unfolds.
Who knows what kind of creature is making those snuffling noises in the bushes just behind you. Or the animal skittering for cover under that dock at the water’s edge.
Berlin-based composer and sound designer David Kamp recently took on the role of curator and sent some of his favorite illustrators and animators the sound of an imaginary creature and asked them what they think it looks like. The resulting (still growing) menagerie is on view at sound-creatures.com.
Thanks to David for sharing a little bit more about the project below.
How did the project come about?
Are the visual artist previous collaborators? New friends? A combination?
Are any of the creatures dangerous?
For the 2010 Stuttgart Festival of Animated Film, Johannes Schiehsl has created a clever ode to animation centered on the idea of constantly changing silhouettes chasing each other in a praxinoscope. Created during his third year at Filmakademie Baden-W√ľrttemberg, it’s a fluid, joyous leap from one animal to the next.
Check out concept art, animatics, motion tests, and more info here.