Welcome to Motionographer 3.0
It's finally here, the new Motionographer website. And it only took 6 years. Here's why.
Justin Cone • 10 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
Yule Log 2.015
Your favorite digital holiday tradition is back! For the 3rd season in a row, the Yule Log project has invited artists from around the world…
Read more
Justin Cone • 9 years ago
40 Instagram accounts you should be following
Brian Gossett shares 40 of his favorite Instagram accounts — and explains why Instagram matters more than ever for artists and designers.
Brian Gossett • 9 years ago
Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.…
Read more
Justin Cone • 8 years ago
Scale, Light, and Form: Finding Creative Inspiration in Architecture
By Vikkal Parikh, Founder and Creative Director, Ataboy Studios The practice of motion design is, as its title suggests, a thing that is constantly changing…
Read more
OOY • 3 years ago
Trollbäck+Company got in the game and scored big time! Motion Award winner.
In it to win it? Get in the game, submit to The 2020 Motion Awards!
Millie Verastegui • 4 years ago
Cookie Policy
This site uses cookies – small text files that are placed on your machine to help the site provide a better user experience. In general,…
Read more
Staff • 4 years ago
After Effects Seattle November: UI Industry Night
Join us for a night of UI Industry awesomeness! We have some amazing mograph/UI/UX artists from around Seattle’s top companies that will be giving short…
Read more
Justin Cone • 9 years ago
After Effects Seattle: “Pearls of Wisdom – VO to AE to C4D Lipsync” with Casey Latiolais
Casey will be showing us how he synced voiceover to an animated character on a recent project. The process he used to make a tediously…
Read more
Justin Cone • 8 years ago
After Effects Seattle June
Making Hi-Res Monsters in ZBrush with Quincy Vadan Quincy is a Seattle-based advanced 3D modeler with a love of designing hi-res characters in ZBrush. In…
Read more
Justin Cone • 8 years ago