*…BREAKDOWN!* Cunningham & Ménard’s TRIPLE BILL: The Wild West of Hybrid Filmmaking
"We think there’s something fundamentally different in a picture shot in camera - the imperfections and the intricacies of real light and dust grounds the…
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Staff • 3 days ago
*UNSUNG HEROES* Box of Toys
"Asking the team, it seems we don’t have any stand out influences, just that we love most film, anime, TV, games and music. There’s almost…
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Staff • 3 days ago
*ONLY ON* Ben Berman’s ‘HEADS’ The Inside Scoop – Dark Comedy, Jump Cuts & the Joy of Making Audiences Say ‘WTF’?
"The idea from the start was simple: document Jack’s work and animate his heads speaking. I’ve used this animation style in one or two of…
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Fermín Cimadevilla • 2 weeks ago
motion design vs. Motion Design: What’s the Big Deal?
Alright, let’s break this down without getting too fancy. The difference between lowercase motion design and uppercase Motion Design isn’t just about grammar—it’s about perception,…
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Fermín Cimadevilla • 3 weeks ago
*…BREAKDOWN!* Kimathi Flavien: The Work Behind Of ‘Chef-d’œuvre’ Motion Design Film ‘Stack’
"Motion Design is not just about complex animations and transitions. You can catch people's attention with a lot of things: Design, Cinematography, Sound Design, Music,…
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Fermín Cimadevilla • 1 month ago
25 (+1) for 2025: Motionographer’s Crystal Ball Motion Design Predictions – and Pt 4
Ah yes, it’s that magical time of year when we dust off our Motionographer®’s semi-reliable crystal ball (now with added AI-powered glitter) and peer into…
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Fermín Cimadevilla • 2 months ago
‘Nervi’ Breakdown | Crafted Motion Visual Ecosystem Shaped by Morphing Forms
"The best part was creating the polyrhythmic visual system. We combined organic 2D animation with fluid forms and crowded textures to shape colourful living ecosystems…
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Staff • 2 months ago
How performance-driven animation and digi doubles are transforming video games.
COO and co-founder of DI4D, Douglas Green, discusses performance capture and digi doubles in the making of video games.
Douglas Green • 3 years ago
Studio Stories: 20 Years of Perception
Perception co-founders Jeremy Lasky and Danny Gonzalez talk us through their amazing journey, from knocking on doors to working on blockbuster movies.
Perception • 3 years ago
The Future is Fustic.
Our regular contributor, Ed Kevill-Davies, takes a deep dive into the work of Fustic. Studio and what makes them some of his favorite creators in…
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Ed Kevill-Davies • 3 years ago
Technical Breakdown – Our Future Los Angeles
Zach Christy breaks down his popular Motionographer Quickie: Our Future Los Angeles.
Zach Christy • 3 years ago
Between The World and Me. The Art Direction process for the opening titles of an HBO special.
I would like to share my experience as Art Director for this project, beyond just the challenges of the process. I do this not only…
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Diego Coutinho • 3 years ago
Diversity in Character Design: 7 Steps to Designing a Convincing Persona
Character design is not just about drawing pretty pictures; it’s about creating life in all its shades and breathing it into their world. To design…
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Hana Eunjin Yean • 3 years ago
Technical Breakdown: Seeing Without Sight
John Likens, from Method Studios, on pitching and creating the opening sequence for SEE Season Two. Recent winner of a Motion Award for best tv/streaming…
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John Likens • 3 years ago
Between the Keyframes
We sit down with Erin Sarofsky and Austin Shaw to chat about the motivations behind their new show and give our readers a taste of…
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Stuart Groves • 3 years ago
Studio Stories: 15 years of Awesome INC
Things were vastly different in our industry fifteen years ago – many schools didn’t even offer Motion Design as a course of study; people weren’t…
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Ashley Kohler • 3 years ago
Intern to Art Director
“You’ll see that my progress didn’t come from just picking myself up by the bootstraps. It came with good timing, a little bit of luck,…
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Madison Ellis • 4 years ago
Studio Stories: 10 years of Flipbook
The origin of Motion Design studios, as told by their founders.
Staff • 4 years ago
Getting into Character
Five Reasons Why Animated Characters are more Relatable than Humans.
Christine Peters • 4 years ago
Studio Stories: 3 years of Whojo
The origin of Motion Design studios, as told by their founders.
Filip Joos • 4 years ago
Dash Studio: The Origin Story
Typically a trip to the City meant late nights, dollar pizza, and a few hangovers, but this time felt a little different; this visit had…
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Mack Garrison • 4 years ago
Using Visual Effects to Create a Low-Budget Sci-Fi Short
My name is Jonathan; I’m a Swedish filmmaker and visual effects artist. My friends and I recently released our new short film Untitled Earth Sim…
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Jonathan Wilhelmsson • 4 years ago
Creating the title sequence for Them: Covenant
Set in the 1950s, the series follows a black family who moves to the all-white neighborhood of East Compton. The result highlights the real prejudice,…
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Elliott Chaffer • 4 years ago
Being Queer in… Music
For Being Queer in… Music we hear from UK musician Dylan Holloway. Dylan discusses how his experience as a trans guy led him into a…
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Dylan Holloway • 4 years ago