Five Things You Need To Start Making Films (With Your Phone!)
Learn the basics from filmmaker and creative director, Axel Gimenez.
Axel Gimenez • 1 year ago
7 Ways to Mix Frame-By-Frame and Rigged Animation
London-based animator and director Chris Cray explains how mixing both methods combines unruly freedom and rigid efficiency.
Chris Cray • 2 years ago
6 Tips for Designing Memorable Characters
Design Lad gives us his most valuable tips for creating memorable characters in 3D illustration and animation.
Design Lad • 2 years ago
The Art of Pulling References
Elliott Chaffer, Executive Creative Director at Trollbäck+Company, gives his thoughts on the power of great ref. He shares his personal process and tips and tricks…
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Elliott Chaffer • 2 years ago
Ask Between the Keyframes IV
Ask Between the Keyframes answers your most troubling Motion Design questions. Our question this week is what would you suggest are 3 key points to…
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Staff • 3 years ago
Ask Between the Keyframes III
Ask Between the Keyframes answers your most troubling Motion Design questions. This week we investigate what studios are looking for in juniors.
Staff • 3 years ago
Ask Between the Keyframes II
Ask Between the Keyframes answers your most troubling Motion Design questions. This week we hear some techie tips & tricks for After Effects & Cinema…
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Staff • 3 years ago
Navigating the Release of an Independent Animated Short
An informative highlighting some of the variables to keep in mind when releasing a short film into the world.
Andrew D. Zimbelman • 3 years ago
The 12 Principles of Freelance
Steven Savalle uses an industry blueprint to help freelancers thrive at work and become the best version of themselves.
Steve Savalle • 3 years ago
Top 6 Tips for Animating Optical Illusions
Optical illusions are like magic tricks waiting on the page. London-based animator and director Chris Cray talks us through the best ways to get them…
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Chris Cray • 3 years ago
Diversity in Character Design: 7 Steps to Designing a Convincing Persona
Character design is not just about drawing pretty pictures; it’s about creating life in all its shades and breathing it into their world. To design…
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Hana Eunjin Yean • 3 years ago
Technical Breakdown: Seeing Without Sight
John Likens, from Method Studios, on pitching and creating the opening sequence for SEE Season Two. Recent winner of a Motion Award for best tv/streaming…
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John Likens • 3 years ago
Weapon of Choice: Building a GPU PC
As a follow-up to the popular Render Wars article, contributor Sekani Solomon is back with a new article focusing on how to build the right…
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Sekani Solomon • 7 years ago
Step by Step: My Moon
In this Motionographer Step by Step profile, we get an inside look into the world of background painting and "My Moon" by none other than…
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Joe Donaldson • 8 years ago
Step by Step: Locked and Loading
We are thrilled to bring you the work of David Brodeur, otherwise known as Locked and Loading, for this month's Step by Step profile. David…
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Joe Donaldson • 8 years ago
4 tools for designing better UI animation (and when to use them)
This guest post from Val Head, author of Designing Interface Animation, shares workflow tips for motion designers who want to craft elegant and performant UI…
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Guest • 8 years ago