When the Student Becomes a Master
Motion Designer and Assistant Professor of Design at Western Washington University, Austin Shaw, interviews his former student, Peter Clark.
Austin Shaw • 3 years ago
Navigating the Release of an Independent Animated Short
An informative highlighting some of the variables to keep in mind when releasing a short film into the world.
Andrew D. Zimbelman • 3 years ago
The 12 Principles of Freelance
Steven Savalle uses an industry blueprint to help freelancers thrive at work and become the best version of themselves.
Steve Savalle • 3 years ago
A Beginners Guide to Virtual Production with Pixotope
Virtual production is here to stay, But, what does it mean? And how do we get the most out of it? Multi-award-winning VFX Supervisor and…
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Oystein Larsen • 3 years ago
Top 6 Tips for Animating Optical Illusions
Optical illusions are like magic tricks waiting on the page. London-based animator and director Chris Cray talks us through the best ways to get them…
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Chris Cray • 3 years ago
WTF are NFTs? | A call for articles
This is an open call for articles about your experiences with NFTs and the Metaverse.
Stuart Groves • 3 years ago
Don’t Box Yourself In: Four Reasons why Creative Exploration is Good for Your Career
Director and Creative Director at Scholar studio, Michael Tavarez, tells us why having a ‘specialty’ isn’t the only way to survive and thrive in Motion…
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Michael Tavarez • 3 years ago
Our Top Ten Most Viewed Quickies of 2021
Whether your notepad is packed full of resolutions or you’re already back on the cakes and biscuits, there’s still one thing we need to do…
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Staff • 3 years ago
Carlos El Asmar’s Honorary Pick | TMA 2021
"‘Migrants’ was a graduation project for five students from PÔLE 3D in France. It encapsulated three subjects close to my heart: our problems with climate…
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Carlos El Asmar • 3 years ago
How performance-driven animation and digi doubles are transforming video games.
COO and co-founder of DI4D, Douglas Green, discusses performance capture and digi doubles in the making of video games.
Douglas Green • 3 years ago
It’s official: The Motion Awards 2021 winners are out now!
For a year that’s gone by in a flash, we’ve managed to cram in an enormous amount of work, haven’t we?
Staff • 3 years ago
Studio Stories: 20 Years of Perception
Perception co-founders Jeremy Lasky and Danny Gonzalez talk us through their amazing journey, from knocking on doors to working on blockbuster movies.
Perception • 3 years ago
Hello from The Motion Awards
After months of preparation and deliberation, it’s time to announce our official nominees.
Staff • 3 years ago
The Future is Fustic.
Our regular contributor, Ed Kevill-Davies, takes a deep dive into the work of Fustic. Studio and what makes them some of his favorite creators in…
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Ed Kevill-Davies • 3 years ago
Technical Breakdown – Our Future Los Angeles
Zach Christy breaks down his popular Motionographer Quickie: Our Future Los Angeles.
Zach Christy • 3 years ago
Between The World and Me. The Art Direction process for the opening titles of an HBO special.
I would like to share my experience as Art Director for this project, beyond just the challenges of the process. I do this not only…
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Diego Coutinho • 3 years ago
Technical Breakdown: Seeing Without Sight
John Likens, from Method Studios, on pitching and creating the opening sequence for SEE Season Two. Recent winner of a Motion Award for best tv/streaming…
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John Likens • 3 years ago
Between the Keyframes
We sit down with Erin Sarofsky and Austin Shaw to chat about the motivations behind their new show and give our readers a taste of…
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Stuart Groves • 3 years ago
Studio Stories: 15 years of Awesome INC
Things were vastly different in our industry fifteen years ago – many schools didn’t even offer Motion Design as a course of study; people weren’t…
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Ashley Kohler • 3 years ago
Intern to Art Director
“You’ll see that my progress didn’t come from just picking myself up by the bootstraps. It came with good timing, a little bit of luck,…
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Madison Ellis • 3 years ago
Studio Stories: 10 years of Flipbook
The origin of Motion Design studios, as told by their founders.
Staff • 3 years ago
Getting into Character
Five Reasons Why Animated Characters are more Relatable than Humans.
Christine Peters • 3 years ago
Studio Stories: 3 years of Whojo
The origin of Motion Design studios, as told by their founders.
Filip Joos • 3 years ago
Project Breakdown with Guto Terni & Vinicius Costa
“Unbreakable” is a visual metaphor of the nontuberculous mycobacteria (NTM) experience. Based on actual NTM patient experiences, the film opens on Barbara the Bunny, a…
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Staff • 3 years ago