Destiny: Mars Opening Sequence, Q&A with the Directors
[…] on the costume design, as well as the spaceship and all the gadgets. I personally am quite proud about the backpacks the astronauts have…
Read more
Justin Cone • 10 years ago
From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
Read more
Justin Cone • 9 years ago
Old Fangs – Adrien Merigeau & Alan Holly
I’m delighted that Old Fangs, which has been making the rounds on the film festival circuit, is available in its entirety online. The character designs…
Read more
Michelle Higa Fox • 14 years ago
Three Legged Legs: Humans!
[…] with the moon at the end created a wonderful narrative arc that sealed the deal for me. Casey, Greg and Reza have really put…
Read more
Justin Cone • 18 years ago
Minivegas Creates Real-time Idents for S4C
[…] is truly innovative. The usage of a phrase like “real-time” always demands an explanation. In this case, the wizards at Minivegas worked out several…
Read more
Justin Cone • 17 years ago
Santa Maria Joins the Hornet Family
[…] series, “Ampersand” uses a blend of stop-motion and CG to create a self-building art installation. My favorite of the two new projects, though, is…
Read more
Justin Cone • 16 years ago
1st Ave. Machine: Audi ‘Unboxed’
[…] printed frames of the animatic to estimate how the character would look on the form. When a piece of the 2D animation was finished…
Read more
Michelle Higa Fox • 16 years ago
Civilization by Marco Brambilla (featuring Crush)
[…] project came with some special technical challenges, though. Crush explains: We began with exploring the idea of using a game engine to house the…
Read more
Justin Cone • 15 years ago
Blood Trail Interview
[…] an important one. How has working with a writer been helpful to a character animation-based story studio like Nathan? Working with a writer was…
Read more
Lauren Indovina • 15 years ago
More Data from Motion Theory
[…] Transportation presents an abstract view of a city’s transportation network with different shapes and symbols representing the traffic flow – a slick and trippy version…
Read more
Bran Dougherty-Johnson • 15 years ago
ONE DAY ON EARTH: 10/10/10 UPDATE
[…] goal of having every country represented – not to mention Antarctica and outer space, courtesy of NASA. They recently launched what they are calling…
Read more
Tyquane Wright • 14 years ago
EXCLUSIVE: Making of King and Country’s Motel 6 “Metamorphosis”
[…] our compositors to work with in After Effects. Having our Maya artists render out UV passes allowed the compositors to take a 2D texture…
Read more
Staff • 12 years ago
One Day on Earth / 12.12.12
[…] sort through all that? We collaborate closely with Vimeo, and we built some custom aggregation technology on our end. The initially uploaded footage is…
Read more
Justin Cone • 12 years ago
6 motion design industry predictions for 2015
[…] for 2016. 2015 will be all about wowing consumers with incredible showcases of immersive experiences. Thankfully, much of the design and production work this…
Read more
Justin Cone • 10 years ago
How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”
[…] clearly had a real vision. So he worked as a creative director under Aaron. The work he did for Burger King and Cricket put…
Read more
Justin Cone • 9 years ago
Psyop jumps in the VR game with “Kismet”
Psyop launched its first wholly-owned VR experience today, “Kismet.” Powered by a deck of 22 hand-painted Tarot cards and an accurate real-time map of the…
Read more
Justin Cone • 8 years ago
Looking back, moving on…
[…] the future is uncapped, and I’m excited to see what happens next. Thank you Before Motionographer, there was Tween, the scrappy blog that served…
Read more
Justin Cone • 6 years ago
Inside SIGGRAPH 2006
Monster Samurai / Grace McNamee Doll Face / Andrew Huang Brush / Victoria Caution Fog (Niebla) / Santi Fort e-scape / Masakazu Takano Mask of…
Read more
Justin Cone • 18 years ago
Robert Hodgin/Flight404
I first happened upon Ben Fry and Casey Reas’ a/v-oriented programming language, Processing, when I attended FITC back in 2005. (I even did a little…
Read more
Justin Cone • 18 years ago
Imaginary Forces Creates Machine Vision for Terminator Salvation
Screen design is the term applied to the practice of creating interfaces or data visualization for prop displays and other screens in film and television.…
Read more
Justin Cone • 15 years ago
Psyop: In-Depth with Tony Barbieri
This interview with Technical Director and Project Lead Tony Barbieri is part of a three-part series that goes deep behind the scenes with Psyop regarding their…
Read more
Brandon Lori • 15 years ago
Onesize: Playground Titles
[qt:https://motionograph.wpengine.com/wp-content/uploads/2009/10/PlaygroundsTitle_H264.mov 900 506] Onesize creative director Rogier Hendriks: We ended up with the idea to have two fighters on a children’s playground. Kind of a…
Read more
Jon Saunders • 15 years ago
Board Summit: Day 2 Round-Up
As we all recover from the Boards Summit, here’s a recap of some notable items from Day 2. The morning session, Business as Unusual, was…
Read more
Matt Lambert • 15 years ago
Max Hattler’s 1923 & 1925: Q&A
Questions: How were you introduced to the Animation Workshop, and how did this collaboration come about? Norwegian animation theorist Joakim Pedersen – who I used…
Read more
Bran Dougherty-Johnson • 15 years ago