Project Breakdown with Steffie Yee | The Lost Sound
The Lost Sound is a stop-motion short that reveals a woman’s experience of losing a language through some playfully animated visuals.
Staff • 3 years ago
Yes, more Apple films and yes, they’re good!
Apple is no stranger when it comes to good content. While the news of their new hardware may be underwhelming at best there is one…
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Joe Donaldson • 8 years ago
Boords and the noble quest of making storyboarding better
In this Motionographer exclusive we chat with Tom Judd of Animade on the beginnings of Boords, their new commenting feature, and the balance they strive…
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Joe Donaldson • 7 years ago
To boldly go…
Step into the wild and weird world of Buck as they dive head first into the new frontier of mixed-reality.
Joe Donaldson • 6 years ago
IBM Phones And Food
The interplay of live action and exaggerated device interactions give this spot for IBM a shot of whimsy that separates it from the herd. (And…
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Justin Cone • 10 years ago
INSTANTS
Joe Donaldson • 6 years ago
No Clear Path to Profit for Online Video, Say Executives
Photo by Angel Raul Cnet.com’s coverage of last week’s RBC Technology, Media and Communications Conference paints a bleak picture for the current—and perhaps future—state of…
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Justin Cone • 16 years ago
Tendril, relaunching and repositioning in a shifting landscape
[…] it’s the diversity of the team members or the diversity in the work Tendril does. At the heart of the emojis is the communication…
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Justin Cone • 10 years ago
How a husband and wife team took a startup from brand to product launch
[…] knew they needed to start off on the right foot). And through the process of asking questions and getting to know them, we helped…
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Justin Cone • 9 years ago
Q&A: Disassembling Assembly
[…] Lead Developer Jeff Nusz joining the team. It’s exciting jumping onto jobs like the V Motion Project, where the outcome is something new and…
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Justin Cone • 11 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago
What does heart-based leadership have to do with my creative potential?
[…] universe of infinite possibilities: your imagination. To be creative is to be able to envision what it could be. Creativity is a capability that…
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Marie Reig Florensa • 4 months ago
EP Banter: Talent, Trends & Technique
[…] dinosaurs who need £10k a day to bitch and moan and then hand it off as soon as the 35mm stock runs out. This…
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Matt Lambert • 15 years ago
From our experience, we suggest interfacing with Gunner! Motion Award recipient.
Google Home App / Gunner WINNER / INTERACTIVE > UX / UI CATEGORY DESCRIPTION Motion design in the context of a user interface for a game,…
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Millie Verastegui • 4 years ago
Motionographer Expands Its Reach in Asia Through WeChat with Final Frontier Partnership
[…] thrilled to announce our venture into the Far East through a wavebreaking partnership with Final Frontier. This collaboration marks our debut on China’s most…
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Staff • 4 months ago
Encoding Video for the Web with QuickTime Pro
[…] Download (this gives you the best quality). The higher the bitrate, the better the quality—but you get stuck with a bigger file. If you…
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Justin Cone • 16 years ago
Blood Trail Interview
[…] be unique. We were able to convince him that a very stylized, hand-animated approach would really make this piece exciting, intriguing, and powerful. The…
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Lauren Indovina • 15 years ago
Tronic & Marco Brambilla – Spec Ops Game Trailer + Q&A
[…] reasons why a lot of the shots are in slow motion, a bit unusual for CG work. From what I can remember, the brief…
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Jake Sargeant • 15 years ago
NFL on Fox Sports Redesign by Michael Cina Q&A
[…] and how it animates. So let’s say there is a touchdown, how does the new data function in the layout? What if they want…
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Bran Dougherty-Johnson • 14 years ago
David Prosser: Matter Fisher
[…] catalyst for the parameters of a short story. The ominous ‘matter ball’ was an extension of this thinking, its odd gravitational properties becoming a…
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Michelle Higa Fox • 13 years ago
[Going Deep] Doc2Dock “Save Our Supplies” Process
[…] its own sake. EVOLUTION AND IMPLEMENTATION MC: It took a bit of experimentation to refine the voice that the graphics would take. If the…
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Justin Cone • 13 years ago