Ouroboros: AE Preset
[…] please help support a talented individual to continue to make not only great work but also create great tools for the community. Make sure…
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Joe Donaldson • 10 years ago
User interface design: Why motion matters
[…] elements that attempt to create the illusion of analogue materials within a digital context. In recent years, designers have rejected skeuomorphism and moved onto “flatter”…
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Justin Cone • 9 years ago
Magic Leap… no, for real this time
[…] the environment, build an accurate 3D model of it and then perform real-time 3D tracking and compositing. This is similar to some of the tech built…
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Justin Cone • 9 years ago
Only Say Yes When It’s Yes
As the President of The Ashy Agency and Chairman of the Board of Governors for the Broadcast Design Association (BDA), Brett Ashy has worked with…
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Justin Cone • 16 years ago
Making an “unfairy” tale: Malak and The Boat
Learn about the process behind "Malak and the Boat," a powerful CG short about a 7 year-old Syrian refugee. Says the film's director: "We are…
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Justin Cone • 9 years ago
Siggraph 2011: Damian Nenow “Paths of Hate”‘ Interview
[…] start producing another original short film in the next two years. testing caption catk1 catk1 ©Austin Shaw, 2010 ©Austin Shaw, 2010 Clean layout in…
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Michelle Higa Fox • 13 years ago
Atelier Transfert: Watch and Learn
[…] technique that’s harder to master than it sounds, so I thought I’d ask them a few questions about their process. Atelier Transfert’s Christian Martel…
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Justin Cone • 16 years ago
EP Banter: Talent, Trends & Technique
[…] seen as innovative, which of course it is) of all kinds. And lots more shooting in London on a shoestring, if that is a…
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Matt Lambert • 15 years ago
Chicken or Egg?
[…] vs. Sour Pepsi One People by TBWA / Chiat Day 2010 Sour by Masashi Kawamura + Hal Kirkland + Magico Nakamura + Masayoshi Nakamura…
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Bran Dougherty-Johnson • 14 years ago
Johnny Kelly’s Play for YouTube
[…] if they’re already onto Johnny Kelly, I think it’ll be well worth checking out. Here’s an interesting making-of video if you want to see…
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Bran Dougherty-Johnson • 14 years ago
VR storytelling wars begin, but will anyone be watching?
[…] What distribution? Several VR and immersive AR systems have been demoed or teased by Oculus, Sony, Microsoft and Magic Leap, but no ship dates have been…
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Justin Cone • 10 years ago
Artist Profile: Joshua Harvey
[…] applied to Art Center, but New York won me over. I moved there having never visited, which was a pretty insane thing to do.…
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Justin Cone • 10 years ago
How a husband and wife team took a startup from brand to product launch
[…] the course of a 3-week post-doc master class (through voice and video calls), that expanded the script from a dense 1-pager into 23 insanely…
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Justin Cone • 9 years ago
Watching Glean Keane draw in virtual reality is amazing
[…] life-sized versions of Ariel and Beast in the short with an HTC Vive headset and the 3D painting app called Tilt Brush, (which is…
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Justin Cone • 9 years ago
From our experience, we suggest interfacing with Gunner! Motion Award recipient.
Google Home App / Gunner WINNER / INTERACTIVE > UX / UI CATEGORY DESCRIPTION Motion design in the context of a user interface for a game,…
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Millie Verastegui • 4 years ago
Mailchimp
Joe Donaldson • 7 years ago
Make good things together
Joe Donaldson • 6 years ago
Circular Economy 2030
Joe Donaldson • 6 years ago
Minivegas Creates Real-time Idents for S4C
[…] switch audio feeds from a number of sources, and output synchronized digital video and audio using broadcast standard sources.” Given that S4C is bi-lingual…
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Justin Cone • 17 years ago
Marco Brambilla: Civilization
[qt:http://motionograph.wpengine.com/wp-content/uploads/2009/03/civilization_final.mov 960 540] Installation Credits Title: Civilization (MEGAPLEX), 2008 By: Marco Brambilla Client: The Standard Hotel, New York Editor/Research Assistant: Beau Dickson Assistant: Swapna Tamhane…
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Justin Cone • 16 years ago
Motorville by Patrick Jean
[…] details. Directed and Animated by : Patrick Jean patrick-jean.com Sound Design : David Kamp davidkamp.de/ All the vector map data used in this film…
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Elliot Blanchard • 12 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago