Animade launches Boords storyboarding tool
The wizards at Animade recently released Boords, a simple, web-based tool for sharing storyboards.
2015 Hardware Survey Results
At the end of 2015, we invited you to participate in a casual hardware survey, and 854 of you clicked your way through it. Here are… Read more
Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are… Read more
Making “Blackout,” an interactive VR film that gives you the power of telepathy
Our in-depth interview with emerging tech filmmakers Specular goes into the process behind their upcoming experience, "Blackout," which lets you eavesdrop on the thoughts of… Read more
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Traveling without moving: Porta Estel·lar (Star Gate)
Projection mapped experiences hit a saturation point a few years ago, and it’s been a while since we’ve seen something that stopped us in our… Read more
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of… Read more
Magic Leap… no, for real this time
Augmented reality startup Magic Leap made headlines last year when it raised over $540 million dollars in funding while still managing to hide its plans from… Read more
Motionographer 2015 Hardware Survey
Motionographer wants to know: What's your hardware setup? Take this survey and we'll share the results!
No Particular Order: Thoughts on Non-Linear Storytelling
Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen
Uncovering the Grammar of VR with Saschka Unseld
The emerging master of virtual reality storytelling, Saschka Unseld, is back again. As always, he delivers practical insights for the evolving art form of real-time storytelling, gleaned… Read more
Monument Valley creators to release VR game, Land’s End
Can the makers of Monument Valley repeat their success — in virtual reality?
Imagining a better After Effects with Sander van Dijk
Sander van Dijk loves After Effects. Which is exactly why he wants to change it.
Watching Glean Keane draw in virtual reality is amazing
Legendary animator Glen Keane is famous for his work on Disney classics like Beauty and the Beast, Aladdin and Pocahontas. Despite his notoriety as a traditional… Read more
Truffle Pig, an other-worldly virtual reality experience from Gentleman Scholar
LA-based Gentleman Scholar have joined the growing number of animation studios seduced by the creative possibilities (and technical challenges) of virtual reality as a storytelling… Read more
What is web animation? Rachel Nabors explains it all.
Web design and motion design have been on a collision course since the early 2000s. Today, they’re finally merging, spawning strange new fields — and… Read more
“Seed,” a surreal trip powered by photoscanned objects
Munich-based Aixsponza (“eks-sponza”) broke out their entire arsenal of CG weaponry for “Seed,” a surreal journey featuring everything from photoreal retro electronics to spooky, 3D-scanned humans… Read more
Virtual reality is not filmmaking
Let’s agree on something: 360-degree video presented inside a virtual reality headset isn’t really virtual reality. It’s a novel, sometimes powerful experience, but it’s not what makes VR arguably the most… Read more
airFIELD Sculpture by Dan Goods
airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.… Read more
Journey through the layers of the mind
In case you missed it, a couple weeks ago, Research at Google posted a fascinating blog post entitled, “Inceptionism: Going Deeper into Neural Networks.” The team… Read more