Sophie Gateau & Paranoid US: “White” for LG and LIGHTS
Simple is beautiful. In Lights, Paranoid US and new SF-based agency, DOJO, keeps it simple and retells the classic story of boy meets girl. With…
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Brandon Lori • 14 years ago
Impactist – Last Heist EP
Impactist – Last Heist EP is a new album from the Portland duo. They created four uniquely genuine short animations for each of the tracks,…
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Ryan Rothermel • 14 years ago
NOMINT: “The Holy Chicken of Life & Music”
“The Holy Chicken of Life & Music”, a short film by NOMINT recently won the Community Choice Award in the Experimental Category of the Vimeo…
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Austin Shaw • 14 years ago
Fx & Mat: Coke “Siege”
Artistically, what was the inspiration behind Coke Siege? Our intention was to make an epic film using the codes of the fantasy world. As illustrators…
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Brandon Lori • 14 years ago
Ned Wenlock: “Apache” for Danger Beach
What was the concept behind the spinning environment in the piece? I had a rough, hazy idea for what happens in the video based on…
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Brandon Lori • 14 years ago
Siggraph 2011: Technical Papers Fast Forward
Hi Motionographers! We’re at SIGGRAPH 2011, here in beautiful Vancouver. SIGGRAPH is the Association for Computing Machinery’s annual conference on computer graphics, where you can find…
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Michelle Higa Fox • 13 years ago
Work/Life: From the Comments
Carol Browne Our recent interview with Ash Thorp sparked an intense discussion here and elsewhere on the web that went well beyond Ash’s personal take…
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Justin Cone • 13 years ago
Interview with Kijek/Adamski: We Cut Corners ‘Pirate’s Life’
Polish directing duo Kijek/Adamski (aka Katarzyna Kijek and Przemysław Adamski) have made lovely music videos using yarn and paper shredders. Their music video for We…
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Michelle Higa Fox • 13 years ago
Next Steps in Interactive: Marshmallow Laser Feast and Design I/O
Real-world projection mapping was all the rage in 2011. Many a building was seen breaking apart or getting filled up with geometric shapes. This technique…
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Michelle Higa Fox • 13 years ago
Work/Life: kids — the results
You may remember that toward the end of last year, as part of our Work/Life series, we posted a survey asking you about motion life…
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Simon Robson • 13 years ago
Amsterdam DNA revisited
There has been a surge of motion media on the museum-going experience as of late — which will be elaborated on in a later post…
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Matt Hunter Ross • 13 years ago
SXSW 2012: Film Title Design Awards
photo credit: Art of the Title The Film Title Design Awards program is unique among the SXSW screenings in that it opens with a panel…
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Michelle Higa Fox • 13 years ago
Modern Love: Under His Misspell
NYC-based designer/animator Joe Donaldson was commissioned by the New York Times to create an animated interpretation of “Under His Misspell,” a column penned by Jessie…
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Justin Cone • 11 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago
How Google uses motion design to make tangible tech
When Google introduced its Material Design visual language in the summer of 2014, it felt like a train I’d been expecting for years was finally pulling into the…
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Justin Cone • 10 years ago
Kim Dulaney on going freelance and mastering her craft
If you’ve worked in the New York motion scene at all, you’ve probably heard of Kim Dulaney. Revered for her naturalistic yet meticulous approach to everything…
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Justin Cone • 10 years ago
Q&A: Gergely Wootsch demystifies the Magna Carta
For the British Library’s “Magna Carta: Law, Liberty, Legacy” exhibition, director Gergely Wootsch explains the history and importance of the document with his trademark wit and style.…
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Justin Cone • 10 years ago
Process: Making the F5 Opening Titles with Block & Tackle
Over the last several years, conference openers have joined music videos, film titles and visual essays as ideal showcases for ambitious motion designers and visual…
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Justin Cone • 10 years ago
Uncovering the Grammar of VR with Saschka Unseld
The emerging master of virtual reality storytelling, Saschka Unseld, is back again. As always, he delivers practical insights for the evolving art form of real-time storytelling, gleaned…
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Justin Cone • 9 years ago
Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon
Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical details behind the promotional short,…
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Justin Cone • 9 years ago
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism…
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Boca Ceravolo • 9 years ago
Making an “unfairy” tale: Malak and The Boat
Learn about the process behind "Malak and the Boat," a powerful CG short about a 7 year-old Syrian refugee. Says the film's director: "We are…
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Justin Cone • 9 years ago
An interactive love story: Making Jeff Buckley’s “Just like a Woman”
Coders create an infinite love story machine. Motion designers tackle user experience challenges. These are the times we live in. We dive into the process…
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Justin Cone • 9 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 8 years ago