Lauren Indovina: 10,000 Arrows to the Heart
[…] about her experience in the industry and how the road traveled is not always paved with love. It is titled “10,000 Arrows to the…
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Staff • 11 years ago
Modern Love: Beyond Years
[…] use of rhetorical figures to create a more abstract or poetic result in my illustrations and animations. I thought humanizing the trees would make…
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Joe Donaldson • 10 years ago
Gretel: IFC Rebrand
[…] Ryan Moore, Gretel had its work cut out for them. We recently caught up with Ryan to get the scoop on the studios network rebrand…
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Brandon Lori • 10 years ago
Profile: Tom Rainford
[…] me that’s what makes the handmade craft so beautiful, even if you are recreating it digitally. How does this work its way into your…
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Joe Donaldson • 10 years ago
Paul Trillo: Sarh “U and I”
[…] become one. For me, it’s about how you can lose yourself within someone else. The layered exposure technique had a certain emotional quality, which…
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Michelle Higa Fox • 10 years ago
How Google uses motion design to make tangible tech
[…] select phones and tablets near the end of 2014. Now, Material Design is making its way to more apps and devices — even on iOS,…
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Justin Cone • 10 years ago
LOOPIMAL Launches
[…] Featuring the same adorable character animation found in the other YATATOY apps, LOOPIMAL is an audio-visual sequencer, allowing users to create multitrack music synced with…
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Justin Cone • 9 years ago
Confirmation Bias, Motionographer and You
[…] represented or topics covered: Annotated screenshot of homepage taking Feb. 2, 2016 A: Vector style animation: 5 B: Stop-motion: 1 C: Industry focus: 3…
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Justin Cone • 9 years ago
Step by Step: Jake Armstrong
[…] of animation the original recording was over 5hrs long. We made some cuts and sped some of the more tedious sections up to give you…
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Joe Donaldson • 8 years ago
Understanding Patrick Clair
[…] rapidly from nowhere to everywhere? There is no simple answer to these questions, but let me mention two things that jumped out at me…
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Nol Honig • 7 years ago
Apple TV+ The Dark Matter Title Sequence: How We Created It Three Times
[…] and Daniella, moving like ships in the night, trying to connect but never quite making it. This all seen through a single camera, exploring…
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Staff • 4 months ago
Not to Scale Brings the Volvo Vox Popular to Life
"If it was up to me, I’d drop it in the sea." "I can see, like, a superhero driving it as a safe car." "I…
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Justin Cone • 18 years ago
Alberta oil-sand mining exposed: La Moustache for H2Oil
Happy Friday, Mographer fans! And what better way to celebrate the end of the week, than with a timely dose of ‘issue’ animation. La Moustache,…
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Simon Robson • 15 years ago
In-Depth: Comedy Central Re-Brand
Editor: The following post is a guest entry from JaegerSloan Inc., a new venture headed up by Doug Jaeger and Kristin Sloan. For our first…
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JaegerSloan • 14 years ago
EXCLUSIVE: Making of King and Country’s Motel 6 “Metamorphosis”
When King and Country’s Motel 6 “Metamorphosis” spot hit the web a while back (above), it made a big splash. With nearly 1,400 likes on…
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Staff • 12 years ago
GoldRunner, Vivian Rosenthal and Augmented Reality
I cut my teeth on motion design at turn of the 21st century, when the desktop computer revolution was in full swing. A handful of…
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Justin Cone • 12 years ago
Cosmos: A Spacetime Odyssey
The all-star crew behind the reboot of a classic TV series brings something sorely needed in science: art direction.
Justin Cone • 11 years ago
Database Marketing
[…] in your mailbox, for sure. More recently, Chris Milk and Google created the interactive musical experience The Wilderness Downtown for Arcade Fire, which utilized…
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Michelle Higa Fox • 13 years ago
Motorville by Patrick Jean
[…] details. Directed and Animated by : Patrick Jean patrick-jean.com Sound Design : David Kamp davidkamp.de/ All the vector map data used in this film…
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Elliot Blanchard • 12 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago
How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”
Learn how a group of passionate environmentalists used innovative production techniques to tell stories that genuinely matter to them — all while getting paid.
Justin Cone • 9 years ago
From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
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Justin Cone • 9 years ago
WeWereMonkeys: Land of Talk “It’s Okay”
[…] of a mini-van. Thankfully, Randy Rauck, the owner of the airstrip was really a cool dude — and he took Davide up in an…
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Matt Lambert • 15 years ago