An interactive love story: Making Jeff Buckley’s “Just like a Woman”
Coders create an infinite love story machine. Motion designers tackle user experience challenges. These are the times we live in. We dive into the process…
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Justin Cone • 8 years ago
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
Staff • 8 years ago
Review: Division05’s “Snapdragon”
We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.
Justin Cone • 8 years ago
Late Night Work Club is here to save 2016
Let's face it, 2016 has been a weird and divisive year. Thankfully, Late Night Work Club is back to instill hope and unite us all…
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Joe Donaldson • 8 years ago
Personal Portfolio Round-Up
It's the end of the year, and everyone's relaunching their personal sites. Here are a few that have popped up on our radar.
Staff • 8 years ago
Step by Step: Jake Armstrong
With the boom of hand-drawn animation in the world of motion design, it's a no-brainer that we do a Step by Step profile on the…
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Joe Donaldson • 7 years ago
Understanding Patrick Clair
Ever wonder what makes Patrick Clair’s work so darn good? Nol Honig sits down with the Emmy Award-winning title designer to find out. Hint: it’s…
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Nol Honig • 6 years ago
Oddfellows does it again. This time for Adobe resulting in a Motion Award win.
The taste of success is sweet. Don’t be bitter, submit to the 2020 Motion Awards!
Millie Verastegui • 4 years ago
DANIELS Strip to Their Underwear
Directing Duo : Daniel Scheinert and Daniel Kwan aka DANIELS, just released a music video for an FM Belfast track titled Underwear. “And all you…
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Ryan Rothermel • 14 years ago
Studio Stories: 12 Years of Ataboy
The origin of Motion Design studios, as told by their founders. By Vikkal Parikh, founder of Ataboy. Editor’s Note: In this series, we’ll hear…
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Staff • 7 months ago
[Interview] Buck: Good Books “Metamorphosis”
From Buck’s website: “The Buck team dug deep, channeling our inner gonzo, to direct and produce this homage promoting Good Books, the online bookseller that passes…
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Angelo Collazo • 12 years ago
What does heart-based leadership have to do with my creative potential?
A leader of the heart: Are you one of them? #6 is a series of compact, heart-charged articles where executive coach Marie Reig Florensa –…
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Marie Reig Florensa • 2 days ago
Adam Gault’s new reel
Gault just put up a fresh and moody new reel. A lot of very nice work cut to the lingeringly slow pace of his chosen…
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Jon Saunders • 17 years ago
Crush: R.E.M. “Hollow Man”
Watching the work of Toronto-based Crush is refreshing. They exercise a decidedly straightforward approach to motion graphics: no 3D (not even 2.5D), no crazy camera…
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Justin Cone • 16 years ago
Real-Time Motion Graphics: GRID
My advice for the future: Play more video games. Reader Joe Walker recently pointed out the slick in-game menus and motion graphics in Codemasters GRID,…
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Justin Cone • 16 years ago
Lloyd Alvarez: aescripts + aeplugins
Whispered around studios back in 2005: “There’s a guy… He figured out how to get After Effects to render in the background and then you…
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Michelle Higa Fox • 12 years ago
Blender: Tears of Steel
If you can stomach the acting, there’s some impressive CG work in “Tears of Steel,” the latest open source short from the Blender Foundation. Like…
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Justin Cone • 12 years ago
Process: C4D in Skyfall-inspired spot for Sony
Great insight into the process behind the screen graphics for a new Skyfall-inspired spot for Sony. Design and animation by Bradley “Gmunk” Munkowitz and Navarro…
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Justin Cone • 12 years ago
Lagoa Launches, Blows Minds
I was invited to the beta of Lagoa.com (then called TeamUp) several months ago, and even in that early stage it blew my mind. As…
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Justin Cone • 11 years ago
Bradley G Munkowitz: Oblivion Screen Graphics
Joseph Kosinski’s latest feature, Oblivion, releases today in the US, and with it comes an impressive onslaught of screen graphics directed by Bradley “Gmunk” Munkowitz.…
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Justin Cone • 11 years ago
How Google uses motion design to make tangible tech
When Google introduced its Material Design visual language in the summer of 2014, it felt like a train I’d been expecting for years was finally pulling into the…
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Justin Cone • 9 years ago
Assembly’s VR museum exhibit brings an interactive humpback whale to life
New Zealand-based Assembly put their budding Unreal Engine skills to test and built a virtual reality museum experience for the Oculus Rift. If you have an…
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Justin Cone • 9 years ago
Space Channel Refresh
For a Space Channel refresh, Toronto-based studio Tendril crafted immaculately detailed IDs that blend the mystery of science fiction with the delight of discovery. While the two…
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Justin Cone • 9 years ago
PQ FUI: A delightful collection of meaningless sliders and knobs
Peter Quinn’s promo for PQ FUI Toys is a self-deprecating romp through an impressive collection of over 100 fake user interface elements that he’s selling over at…
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Justin Cone • 9 years ago