Norfolk Southern: “City of Possibilities” by The Mill NY
The Mill marries inventive character design and animation with their incredible CG in this beautiful piece for Norfolk Southern.
Elliot Blanchard • 12 years ago
GoldRunner, Vivian Rosenthal and Augmented Reality
I cut my teeth on motion design at turn of the 21st century, when the desktop computer revolution was in full swing. A handful of…
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Justin Cone • 12 years ago
Wolfberg: Google Wallet
Google Wallet directed by Wolfberg.
Michelle Higa Fox • 12 years ago
How To Make Sure You Can Show Work In Your Portfolio
Can’t say Title (confidential) by Sebas & Clim You’re in the midst of production — the style frames you designed were approved, the work-in-progress animations…
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Bran Dougherty-Johnson • 11 years ago
Art.com “Moving In”
Lots of nice details in this commercial for art.com. I also loved art.com’s previous spots, directed by Michael Langan, We Are Art and artCircles.
Michelle Higa Fox • 11 years ago
“The Bear and The Hare” for John Lewis
UPDATE: The making of video is up, and it’s simply astounding: The Making Of: The Bear & The Hare from Hornet Inc on Vimeo. Yves…
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Lilian Darmono • 11 years ago
Modern Love: Under His Misspell
NYC-based designer/animator Joe Donaldson was commissioned by the New York Times to create an animated interpretation of “Under His Misspell,” a column penned by Jessie…
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Justin Cone • 11 years ago
Modern Love: Beyond Years
Freddy Arenas chats with Joe Donaldson about creating animation for NYTimes' Modern Love column.
Joe Donaldson • 10 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 10 years ago
Nickelodeon Worldwide Refresh: Interview with dyrdee
Just in time for the back-to-school season, Nickelodeon, the children’s television network, is refreshing their worldwide broadcast package with a series of bubbly graphics that…
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Brandon Lori • 10 years ago
6 motion design industry predictions for 2015
Somehow, 2015 is here. So I dug up my crystal ball (a Times Square snow globe from 1987), put on some trance-inducing music and visited the…
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Justin Cone • 10 years ago
How Google uses motion design to make tangible tech
When Google introduced its Material Design visual language in the summer of 2014, it felt like a train I’d been expecting for years was finally pulling into the…
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Justin Cone • 10 years ago
Superteam proves power of collaboration in title sequence for FITC Tokyo
To kick off the FITC Tokyo 2015 conference, a superteam of artists working around the world (and sometimes around the clock) created a sublimely glitchy…
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Justin Cone • 10 years ago
Interactive experiences at the human scale: Making CenterStage with Andrew Bell and Lutz Vogel
It’s rare that a single project can sum up the possibilities for the convergence of motion design and interactive experiences the way that CenterStage does. Created…
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Justin Cone • 10 years ago
Code and motion, exploring new frontiers with Marcus Eckert
The video above is an iPhone screen capture taken from Reuters TV, an on-demand news app created by one of the largest news agencies in…
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Justin Cone • 10 years ago
Q&A: Gergely Wootsch demystifies the Magna Carta
For the British Library’s “Magna Carta: Law, Liberty, Legacy” exhibition, director Gergely Wootsch explains the history and importance of the document with his trademark wit and style.…
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Justin Cone • 10 years ago
From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
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Justin Cone • 9 years ago
Interview with Johnny Kelly: Dropbox “Creative Freedom”
Johnny Kelly’s approach can best be described using the principle of Occam’s Razor. In short, if all things are considered equal, the simplest solution is…
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Joe Donaldson • 9 years ago
Motionographer contest with Fabrik, a slick portfolio tool built for video
Build a portfolio with Fabrik, enter to win a membership for life
Justin Cone • 9 years ago
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the…
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Justin Cone • 9 years ago
Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.…
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Justin Cone • 8 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 8 years ago
Step by Step: Locked and Loading
We are thrilled to bring you the work of David Brodeur, otherwise known as Locked and Loading, for this month's Step by Step profile. David…
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Joe Donaldson • 8 years ago
Step by Step: Andrew Vucko
Sit back and takes notes as we get a behind the scenes look at how one of the best 2D animators in the game works…
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Joe Donaldson • 7 years ago