Andrew Vucko and “The Power of Like”
In this post by Toronto-based director, designer, and animator Andrew Vucko we get a glimpse into the thoughts and process behind his new film, "The…
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Guest • 8 years ago
Step by Step: Jake Armstrong
With the boom of hand-drawn animation in the world of motion design, it's a no-brainer that we do a Step by Step profile on the…
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Joe Donaldson • 8 years ago
Insight into the world of look development from one of our industry’s best
Ever wonder how to get past the "valley of suck"? Thankfully, Alex Dingfelder is here to share some insight behind his process and how he…
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Joe Donaldson • 8 years ago
Introducing Step by Step
Step by Step is a new monthly series with an emphasis on exploring a different artist's process each month and gaining an inside look into…
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Joe Donaldson • 8 years ago
Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation
"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline of Viacom's history, they uncover…
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Justin Cone • 8 years ago
Ash Thorp shares process behind “NONE,” his latest personal project
Ash Thorp talks process, work-life (im)balance and spending the currency of time in this interview about his new short film.
Justin Cone • 8 years ago
Hilarious #TRUMPFACTS turn the Donald’s own language against him
Using Donald Trump soundbites as source material, London-based Cub Studio launched an ongoing series of snappy animations lampooning the Republican candidate.
Justin Cone • 8 years ago
Making “Shell,” a disturbing personification of cancer [NSFW]
CG artist Daniel Ahrens created his short film, “Shell,” as a means of coping with the emotional fallout from his father’s struggle with cancer. Our…
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Justin Cone • 9 years ago
Review: Division05’s “Snapdragon”
We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.
Justin Cone • 9 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 9 years ago
Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.…
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Justin Cone • 9 years ago
A dirty-mouthed seed takes on big agriculture in this hilarious short
Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.
Justin Cone • 9 years ago
Instagram Logo Launch
Justin Cone • 9 years ago
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for…
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Joe Donaldson • 9 years ago
Interview: Man vs Machine’s Simon Holmedal
As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for clients such as Nike, Toyota…
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Bobby Ushiro • 9 years ago
The design process behind Toca Boca’s infectious apps
Since 2010, Toca Boca has created over 30 apps that have been downloaded more than 100 million times in 215 countries. Their digital "toys" are…
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Justin Cone • 9 years ago
Arting Everyday: Insights from 730 Days of Making Stuff
Editor’s note: We have removed the original guest article by Will Fortanbary. While we felt that Will’s article was a source of inspiration for many people…
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Justin Cone • 9 years ago
Striving for imperfection: Michael Fragstein’s “Dagner”
In the the music video for "Dagner," a new track from Dan Freeman and The Serious, small human figures appear trapped in a series of…
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Justin Cone • 9 years ago
Seductive death machines: Making “The Night Manager” titles with Patrick Clair
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these objects becomes apparent in the…
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Justin Cone • 9 years ago
“Forms in Nature,” in-depth process with Chromosphere and David Kamp
Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram @nelsonboles Chromosphere // Twitter @chromosphereLA…
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Justin Cone • 9 years ago
How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”
Learn how a group of passionate environmentalists used innovative production techniques to tell stories that genuinely matter to them — all while getting paid.
Justin Cone • 9 years ago
Process: The Feel Good Bakery
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known. The spot's director explains why…
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Justin Cone • 9 years ago
Boomerang Mono: The collaborative birth of an animated typeface
"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!" We interview motion designer Andrew…
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Justin Cone • 9 years ago