airFIELD Sculpture by Dan Goods
airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.…
Read more
Justin Cone • 9 years ago
Journey through the layers of the mind
In case you missed it, a couple weeks ago, Research at Google posted a fascinating blog post entitled, “Inceptionism: Going Deeper into Neural Networks.” The team…
Read more
Justin Cone • 9 years ago
The Mill tackles monstrous VR challenges for Google ATAP
The pioneers of VR continue making progress, despite (or perhaps because of) the incredible technical and creative challenges it poses. One of the latest projects…
Read more
Justin Cone • 10 years ago
In Pieces: A rare specimen of CSS-based animation
Cascading Style Sheets (CSS) started as a way to conveniently manage the appearance of images and type across an entire website. Since 1996, CSS has…
Read more
Justin Cone • 10 years ago
Assembly’s VR museum exhibit brings an interactive humpback whale to life
New Zealand-based Assembly put their budding Unreal Engine skills to test and built a virtual reality museum experience for the Oculus Rift. If you have an…
Read more
Justin Cone • 10 years ago
Superteam proves power of collaboration in title sequence for FITC Tokyo
To kick off the FITC Tokyo 2015 conference, a superteam of artists working around the world (and sometimes around the clock) created a sublimely glitchy…
Read more
Justin Cone • 10 years ago
Augmented reality calendar brings year to life with animation
As a holiday gift, Royale crafted a limited run of beautifully designed letterpress calendars. Viewed through the the companion AR app (also created by Royale),…
Read more
Justin Cone • 10 years ago
VR storytelling wars begin, but will anyone be watching?
As predicted in my earth-shattering post, “6 Motion Design Industry Predictions for 2015,” augmented reality (AR) platforms like Magic Leap and Microsoft Hololens and virtual…
Read more
Justin Cone • 10 years ago
yesyesyall is like MTV back when it was MTV
I’m not a nostalgic person, but I grew up in a time when MTV wasn’t a 24-hour reality show marathon. Where I lived in suburban Houston,…
Read more
Justin Cone • 10 years ago
Yukai Du: Way Out
Yukai Du’s MA graduation film, “Way Out,” is a surreal cautionary tale that hits close to home. Her “nouveau 1990s” stylistic voice is refreshing: especially her use…
Read more
Erica Gorochow • 10 years ago
How Google uses motion design to make tangible tech
When Google introduced its Material Design visual language in the summer of 2014, it felt like a train I’d been expecting for years was finally pulling into the…
Read more
Justin Cone • 10 years ago
6 motion design industry predictions for 2015
Somehow, 2015 is here. So I dug up my crystal ball (a Times Square snow globe from 1987), put on some trance-inducing music and visited the…
Read more
Justin Cone • 10 years ago
The MOX file format
Brendan Bolles (developer of the EXR/DPX file formats that ship in After Effects) is looking for backing for a new, open source video format: MOX.…
Read more
Justin Cone • 10 years ago
OMOTE: Real-time face tracking and projection mapping
Forget the faces of historic monuments, the new frontier of projection mapping is the faces of humans. Created by Nobumichi Asai and friends, technical details…
Read more
Justin Cone • 10 years ago
First person POV + Time lapse + Stabilization = Hyperlapse
Microsoft Research shares news of the new video stabilization technology, Hyperlapse: We present a method for converting first-person videos, for example, captured with a helmet…
Read more
Justin Cone • 10 years ago
Draco: Bringing Life to Illustrations with Kinetic Textures
Autodesk Research introduces Draco: Draco is a prototype sketch-based interface from that allows artists and casual users alike to add a rich set of animation…
Read more
Justin Cone • 10 years ago
IBM Phones And Food
The interplay of live action and exaggerated device interactions give this spot for IBM a shot of whimsy that separates it from the herd. (And…
Read more
Justin Cone • 10 years ago
How Pixar, Dreamworks, Lucasfilm and others kept wages artificially low
Wage-suppression conspiracy involved some of the world's most admired tech companies... and animation studios.
Staff • 10 years ago
Nvidia Grid VCA: “Wherever Life Takes You”
This buttery smooth explainer video for Nvidia gracefully oscillates between representational and abstract illustrations to communicate its highly technical material. Co-directed by Bureau Hardy Seiler…
Read more
Justin Cone • 10 years ago
60 FPS videos coming to Youtube soon
YouTube announced at VidCon and then on their official blog that they’ll be supporting 48fps and 60fps video uploads soon. YouTube has posted a handful…
Read more
Justin Cone • 10 years ago
Syndrome takes Pause in Melbourne
Syndrome Studio creates the opening titles for the 2014 Pause Fest in Melbourne, Australia. Executive Producer, Monica Blackburn describes the project as “a dream project…
Read more
Dominique Elliott • 11 years ago
SculptGL
SculptGL is a web sculpting application, powered by WebGL and JavaScript.
Justin Cone • 11 years ago
BLR – iDiots
Big Lazy Robot finished another short with fantastic execution and a techo-age parable.
Andres Weber • 11 years ago
3d Workflow Includes Your Web Browser
Fully functional, 3d workflow is coming to browser near you! Try out GL Scupt by Stéphane Ginier if you don’t believe me! Autodesk, 3d software…
Read more
Tyquane Wright • 11 years ago